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Fun Shotgun/Melee Vet
 Fun Shotgun/Melee Vet
 Veteran Build - Warhammer 40k: Darktide 

 Fun Shotgun/Melee Vet
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Orestes Mk IV Assault Chainaxe
Transcendant
Orestes Mk IV Assault Chainaxe
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10-25% Damage (Maniacs)
4-10% Melee Damage (Elites)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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10-25% Damage (Maniacs)
4-10% Ranged Damage (Specialists)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -10%.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Veteran Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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This is my fun build I use for auric maelstrom. It’s not super powerful, but I find it’s the most enjoyable, but still viable (in a game where certain builds make soloing easy). 

This one requires quite a few explanations (as the choices might seem rather odd).


a lot of these choices revolve around reaching the breakpoints of the shotgun. It’s special in that the damage drop off is an exponential to the power of three, R^3, due to effective range, damage drop off, and the pellet spread cone. And the pellet spread cone is randomized.


Shotgun spread:

It’s really bad by default, and makes hitting important breakpoints nearly impossible unless at less than 8 meters. Therefore, both deadshot + run and gun are required to have at least some consistency.

 

Shotgun range:

Surprisingly, the rending mechanic effectively increases range (as damage drop off is in same calculation as rending). Rending strikes therefore is very valuable.

Shotgun criticals:

Not required, but it’s kinda nice. Weapon specialist gives guaranteed crits when it’s needed most, and manstopper is really nice in case poxwalker is standing in front of target.


Damage bonuses and breakpoints:

Because damage drop off is r^3, with a randomized input, breakpoints can be missed by a simple random calculation. In order to compensate, it’s important to get all the damage bonuses possible, including temporary ones.

2 years ago