P - Gun Build
Psyker Build - Warhammer 40k: Darktide
P - Gun Build
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Covenant Mk VIII Blaze Force Greatsword
Transcendant
Peril Generation:
0.32
[0.61 | 0.25]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Damage vs Flak Armoured:
0.88
[0.66 | 0.94]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage vs Flak Armoured:
0.83
[0.62 | 0.89]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Critical and Weakspot Power:
1.48
[0.88 | 1.63]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Dodge Distance:
0.91
[0.85 | 0.95]
Sprint Cost:
0.98
[1.13 | 0.88]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
206.25
[156.25 | 218.75]
Damage vs First Target:
130.25
[96.25 | 138.75]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Wrath
+40% Cleave on Hit. Stacks 5 times.
Shred
+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Vraks Mk V Infantry Autogun
Transcendant
Magazine Size:
58
[50 | 60]
Ammo Reserve:
580
[500 | 600]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.49
[0.27 | 0.54]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.47
[0.93 | 1.61]
Damage vs Unyielding (Far):
0.49
[0.27 | 0.54]
Damage vs Maniacs (Near):
1.47
[0.93 | 1.61]
Damage vs Maniacs (Far):
0.9
[0.53 | 0.99]
Weapon Stagger:
5.12
[2.4 | 5.8]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
26.89
[30.82 | 25.9]
Moving Recoil:
0.43
[1.11 | 0.27]
Recoil:
0.44
[1.29 | 0.22]
Moving Recoil:
2.95
[5.59 | 2.3]
Recoil:
2.21
[4.76 | 1.57]
Sway:
23.48
[52.33 | 16.26]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.37
[1.05 | 1.45]
Damage vs Unarmoured (Far):
0.67
[0.49 | 0.71]
Damage vs Infested (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
How much damage the weapon inflicts.
Sprint Speed:
0.4
[-0.2 | 0.8]
Moving Spread:
33.54
[35.36 | 32.33]
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Speed:
1.11
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Dumdum
+6% Close Range damage on Repeated Hit. Stacks 5 times.
Fire Frenzy
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+1-3 Max Stamina
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description