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Psycho Gun Psyker
Doorway 1 month ago
 Psycho Gun Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Psycho Gun Psyker
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Frontliner
Ranged
Melee
Allrounder

Class

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Weapons

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Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
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Warp Resistance
[80/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Wrath

Wrath

25-40% Cleave on Hit. Stacks 5 times.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Dumdum

Dumdum

4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Snipers)
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Snipers)
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Snipers)
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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A standard Gun Psyker build to take advantage of the IA5's crit damage.

Melee: This is a pretty flexible slot, though it should ideally be able to handle both hordes and elites and you'd probably change talents accordingly. You could go with:
- Blaze Force Greatsword w/ Shred: Newer weapon, it's pretty cool and has a good finesse multiplier. I prefer the Mk 8. Lights for hordes, heavies for single target. Warp Unbound helps prevent overheating from push attacks.
- Mk 4 or 5 Blaze Force Sword w/ Uncanny Strike + Slaughterer: Mk 5 offers the best horde clear. Push attack spam can knock elites on their asses (and applies Uncanny on its own!). Warp Unbound helps prevent overheating from push attacks.
- Mk 4 Dueling Sword w/ Uncanny Strike + Shred: Offers the best single target dps. Heavy-Special-Repeat is very safe against Ragers.
- Mk 3 or 6 Combat Blade: Preferably Mk 6, this gives you the best mobility and is surprisingly tanky thanks to Kinetic Deflection and a stamina curio. Push attack spam is its best single target DPS and is sustainable thanks to KD and Psyker's innate low stamina regen delay
- Mk 2 or 5 Combat Axe w/ Brutal Momentum + (Decimator/Headtaker) : Preferably Mk 2, axes require the least amount of thinking. Use heavies on Carapace and Unyielding.

Mk V Infantry Autogun: Deletes everything but Crushers. Excels at short and mid range, but can do long distance in a pinch. The finesse bonus on this is nuts, which is why it's my pick for a crit build. Others like the Shredder and Recon Lasguns can work, but their crit multiplier isn't nearly as much. You want Flak then Maniac or +5% crit for the other perk.

Brain Burst: To help save ammo, particularly on targets at long range or behind cover. This also provides a safe option in situations where tons of shooters want your ass and you're able to lock on before taking cover and/or sliding away.

Scrier's Gaze: Use liberally. Prescience will offset the IA's negative crit rate when you're out of Gaze.

Disrupt Destiny: IA5's nutty finesse multiplier is why this is chosen.

Curios: Psykers should probably always take a stamina curio with Kinetic Deflection (which itself is an auto-pick) since KD's peril generation scales with relative stamina cost.  You can also never go wrong with toughness regen. Toughness regen is only a bad choice when you get all your dogshit takes from Reddit and Youtube. I just wouldn't take it for Havoc. Stacking sniper resistance isn't horrible either. I don't choose Wounds because the game is over if I go down, usually.

1 month ago