+7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Refreshed Dodge Efficiency on Weak Spot Hit. +{melee_weakspot_damage} Melee Weakspot Damage.
+10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times.