Veteran
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
65-80% Cleave for 5 seconds on Critical Hit.
4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
Gain Ranged Attack Immunity while sprinting with over 50-80% Stamina.
Hello! If you are absolutely confused on why I have 3 curios of stamina! then fear not, for I will explain.Do you like crits? then this build was all inspired from one simple perk, deadshot. The more stamina you have the greater the window for crits and Sway reduction. I never intended for this to be a peak auric build, the aim was that I wanted to play something fun. Where Stamina becomes my resource, my life force, my damage, and my life line. Your made of paper, but that's ok... because ALOT of threats are going to be shredded like paper too. A true glass cannon, with some quirky interactions on keeping yourself alive.GUN... despite being the Mark V infantry auto gun, built for more close quarters and hordes. This build kind of makes this weapon do... almost everything Reliably. The crits you can stack, and the ammo your spewing, mulches so much. Even when I ran out of Krak grenades for greater armoured threats... executioner stance puts in work, and they drop faster than expected. More like chewing through taffy, but you got some teeth... you'll chew through quick enough. DumDum seemed to be the reliable choice for actual damage, to make up for the weakness of your weapon dropping off at close range. Where the real meat and potatoes, rests with Stripped down. All your stamina, and its regen and sprint efficiency, means you can manage and maintain your stamina bar. Creating more windows for your ranged immunity to truly shine and protect you, when surrounded by ranged dangers. Just be sure you keep an eye on it, before playing reckless Mr Named Gaurdsman. Perks are super simple to explain... more crits... and more Stamina, to have a larger window... to get more crits.TLDR - Enjoy your point and click adventure game.MELEE... The Catachan mk IV. Possibly has everything you need, to handle the greatest issue I faced with this build. Hordes of melee, and Ragers. its light attack spam being AOE, is already perfect for slicing at hordes within your proximity. Just swing away getting crits, and those crits granting greater cleaves! super simple... but it gets a little silly after that. How would you like to block a whole horde for 5 years, as you ponder the situation you got yourself in? An exaggeration but with a good chunk of block Efficiency, I've held off swarms that jumped me. Even held back 3 Ragers at once, mixing in some dodges to allow stamina to regen in between. you surprisingly become a backliner, that can plug a rear flank... just be sure to let your team know, your holding back danger... Or you'll realise its up to you, to john wick this. Get more fancy with it, mixing in dodges like I mentioned before. Creating small windows to regain stamina, for whatever else you need. However, what if your cornered or cut off? Simple! With all that stamina... you can literally shove your way around swarms, to get to more ideal positions or back to your team. The blades parry is also a wonderful tool, to protect yourself while retaliating and staggering. I've noticed that if you parry one swarmers melee, it actually flinches a good portion of them with the counter. so another option to your choices, to gain space and recover stamina. It also goes without saying, that countering Ragers makes me happy. Super nice to essentially back hand them, for getting in your face with that nonsense. TLDR - Have your metal gear revengance reference.So... that leaves the odd Tox flamer, and Bomber resistances on my curios. Even if you play smart with this build... fire and tox gas doesn't care, so that hurting less when caught by it is solid.I hope that clears everything with this build, once again... I am aware its a flawed build, but im not here to be Peak...im here to make an example, and have fun!Enjoy the build! Much Love! <3BritishSquid.