7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
5-6.5% Strength for 3.5s on Close Range Kill.
1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
The grenade, aura, and melee weapon can be swapped out as desired, I just used smoke for this build because I wanted to try it out in game to see if it was any good. The real purpose of this build is to get crits and shoot a lot. The "Invigorated" Keystone Modifier makes it so every time you get a ranged kill you gain 20% of your total stamina, and if you juice your stamina up with a bunch of stamina curios, that amounts to a lot of stamina. The gameplan is to get a ranged kill and quickswap between your gun and melee whenever you run low on stamina to keep deadshot going constantly even if you aren't getting refills from Duck and Dive.
I've managed to get up to around 60% ranged crit rate with this build.