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Assault and Battery
badgerwerks 8 months ago
 Assault and Battery
 Veteran Build - Warhammer 40k: Darktide 

 Assault and Battery
 Veteran Build - Warhammer 40k: Darktide 

Ranged
Support
Allrounder

Class

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Weapons

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Catachan Mk VII "Devil's Claw" Sword
Transcendant
Catachan Mk VII "Devil's Claw" Sword
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5-20% Block Efficiency
10-25% Damage (Flak Armoured Enemies)
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.

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Accatran Mk VIc Recon Lasgun
Transcendant
Accatran Mk VIc Recon Lasgun
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Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Maniacs)
Infernus

Infernus

1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).

Deathspitter

Deathspitter

5-6.5% Strength for 3.5s on Close Range Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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Talents

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Description

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TL;DR

Current evolution of my solo-queue jack-of-all-trades Auric Damnation Infernus build. Solid marks in all performance categories: damage, durability, utility, crisis-management. Stamina management is critical to performance. This build performs best on high difficulties, oddly, and really struggles on easier missions. The specific melee weapon used is largely up to the user, but it needs to be able to handle crowds and provide enough mobility to get out of a nasty corner.


TODO: Variants/tweaks.

Build Goal

At the expense of specialization or "wombo-combo" damage spikes, provide at least one option for every high-difficulty situation with the assumption that your team-mates have the awareness that could rival a rock. Additionally, the build should perform at its peak during dire circumstances at the expense of being generally unimpressive during calm or easier circumstances (the dead deal no DPS).

Key Weapon and Blessing

This build centers around the Mark VIc Recon Lasgun's Infernus blessing to provide approximately 30% increase in total damage. From empirical testing, a base crit chance of 25% is required if Deadshot is not taken. With Deadshot (and practice), 15% base crit chance is adequate. This specific build utilizes Deadshot in order to provide a couple more talent points to reach down to the Weapons Specialist capstone.

 

The VIc was chosen over the more prominent Mark XII primarily due to its slower fire rate and the stamina cost per-shot of Deadeye. While this choice does lower the maximum DPS ceiling of the build, it gives the build some headroom for additional Toughness, which appears to be the primary limiter of this particular build's maximum difficulty. The XII's increased stamina requirements and reduced toughness begins to struggle on Damnation difficulties, and extremely fragile on the Auric board.

Key Curios

As much stamina as you can afford without going down too often. You can call it a skill issue, but I have found that +6 Stamina and +17% Toughness in combination with the slightly slower firing rate of the Mark VIc compared to the Mark XII is a comfortable middle-ground.

 

As a general fan of the Mark XII's "pew pew", +9 stamina with a +2 stamina perk does allow the needed uptime of Deadshot at the cost of Toughness. Overall, I have found this variant less than ideal in Auric Damnation missions with a higher skill ceiling, but still extremely viable for any other difficulty, just watch out for chip damage since there is a lower buffer for the 75% threshold of Iron Will.

Key Talents

There are many tweaks that can be made to this build to better fit your own needs, however, the following three talents are central to this build's effectiveness.

 

Shock Trooper: Recon Lasguns chew through ammo and running out of ammo cripples the flexibility of this build.

Iron Will: Insane toughness reduction and near complete immunity to "chip damage". Voice of Command and Confirmed Kill help keep your toughness above the 75% marker. Remember, "gold shields" are purely bonus toughness -- if you have gold shields, Iron Will is active!

Onslaught: Primary solution for Carapace armor either for yourself or teammates. A short burst to apply stacks and a single Krak genade will erase anything but a Monstrosity. When an entire rank of Crushers come barreling at your team, chuck your Kraks and keep the Crushers painted with fire and brittleness stacks so your team can clean up.

Important Talents

These talents enhance the key talents/blessings or cover intrinsic weaknesses.

 

Confirmed Kill: Flat toughness on elite/special kill to get you back to the 75% threshold for Iron Will and 10 seconds of regeneration to keep you above the threshold.

Voice of Command (Duty and Honor): Known powerhouse -- CC and insane toughness. Combine with Tactical Awareness and just laugh at "Waves of Specialist Enemies" and "Hunting Grounds".

Deadshot: High skill-ceiling talent. Poor usage and stamina management results in death.

Born Leader: Higher difficulties are won and lost by staying in coherency, not only does Close Order Drill provide additional damage reduction when in coherency, but Confirmed Kill also provides a near-constant source of toughness replenishment to bleed over to your allies.

Covering Fire: For similar reasons as Born Leader, being able to support teammates stuck in a corner across the map is invaluable.

Reciprocity and Invigorated: Prime examples of pursuing the "Build Goal". These talents are nearly worthless when things are going "well" because there are few incoming attacks to dodge (enemies are either killed or staggered immediately). However, when the scabs hit the fan, nearly every dodge results in 30% stamina and +5% crit. More stamina = more deadshot = more crit = more ammo/damage/burn.  After a while, you will find yourself purposefully stepping out into fire in order to regen stamina and gain crit chance while dumping 2 or 3 hundred rounds without a reload.

Playstyle

"Slow is smooth; smooth is fast."

 

This build is less "Fighter" more "Mage". What I mean by that is in comparison to the majority of other builds (both other classes and Veteran specifically), Stamina management is of upmost importance as every component of this build grinds to a halt without it.  No stamina means no Deadshot, which means more ammo expended, less damage done, no crowd-control via pushing, and huge aim punch when hit. It's a bad time.

 

The first lesson to learn is when to Deadshot and when to hip-fire. During hip-fire, stamina will regenerate. During Deadshot, stamina will not regenerate. The higher base damage of the VIc compared to the XII allows for decent horde-clear with hip-fire only, especially if the horde is within melee distance to proc Reciprocity.  Overall, between Deadshot and Reciprocity, aim for an average crit rate of at least 30% -- any lower and Shock Trooper is unable to keep up with your ammo requirements.

 

The second lesson to learn is when to sprint. Hint: "never" is a valid answer. Sprinting costs this build damage and sustain and should be used sparingly. Your teammates, on the other hand, will not have this limitation and will likely be sprinting most of the time. Because of this difference, you basically always want to be advancing. The Recon Lasguns have very good stability and are plenty accurate for walking hipfire/ADS shooting.  As you advance into the front-line and begin to run low on stamina, swap to your horde/CC focused melee weapon to disrupt and regen stamina naturally and from ranged shot dodges. Once your stamina has recovered, continue advancing if possible or hold ground at the front. If you fall back you will quickly fall out of coherency as your teammates push/sprint forward.

 

The final lesson to learn is why the Weapons Specialist talents were taken.  The basic idea -- quickly swap to melee and back to ranged after a kill to regenerate 20% stamina instantly and reduce stamina usage for 3 seconds. You will do this a lot when enemies are under control and are being kept out of Close Range since there will be relatively few incoming attacks to dodge and regen with.  Additionally, while using your melee weapon and waiting for stamina to regen, you are building Ranged Specialist stacks which give a massive crit chance and fire rate boost for a few seconds, further enhancing most components of this build.

8 months ago