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what if thunder hammer was sneaky
Anti-Elite
Anti-Boss
Crowd Control
+3 more
 what if thunder hammer was sneaky
 Zealot Build - Warhammer 40k: Darktide 

 what if thunder hammer was sneaky
 Zealot Build - Warhammer 40k: Darktide 

By dedwic

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
4-10% Melee Critical Hit Damage
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores +15% toughness.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Bombers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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1 year ago