Solid Ogryn Gun n Shield
Ogryn Build - Warhammer 40k: Darktide
Solid Ogryn Gun n Shield
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Damage vs Flak Armoured:
0.98
[0.75 | 1.05]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.88
[0.53 | 0.99]
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.88
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
21.3
[17.5 | 22.5]
Cleave Damage Distribution:
8.65
[6.75 | 9.25]
Cleave Stagger Distribution:
8.65
[6.75 | 9.25]
Stagger Duration:
0.35
[0.2 | 0.4]
Stagger vs First Target:
26.3
[22.5 | 27.5]
Stagger Duration:
0.35
[0.2 | 0.4]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Speed:
1.16
[1.13 | 1.18]
Sprint Cost:
2.24
[3 | 2]
Push Cost:
0.74
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
130.4
[100 | 140]
Damage vs First Target:
293.4
[225 | 315]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Brutal Momentum
+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Lorenz Mk V Kickback
Transcendant
Damage vs Flak Armoured (Near):
0.88
[0.53 | 0.99]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
0.94
[0.58 | 1.05]
Damage vs Maniacs (Near):
1.45
[0.93 | 1.61]
Weapon Stagger:
87.3
[55 | 97.5]
Measure of the Impact and Stagger inflicted on enemies.
Attack Speed:
1.25
[1 | 1.33]
Measure of the time it takes to Reload.
Effective Range:
13.32
[8 | 15]
Effective Range:
27.92
[15 | 32]
Damage vs Unarmoured (Far):
0.44
[0.32 | 0.48]
Damage vs Flak Armoured (Far):
0.44
[0.32 | 0.48]
Damage vs Unyielding (Far):
0.44
[0.32 | 0.48]
Damage vs Maniacs (Far):
0.66
[0.49 | 0.71]
Damage vs Infested (Far):
0.82
[0.62 | 0.89]
Effective Range of the weapon before Damage fall-off kicks in.
Damage:
1656
[1200 | 1800]
How much damage the weapon inflicts.
Sprint Speed:
0.12
[-0.23 | 0.23]
Dodge Distance:
0.93
[0.85 | 0.95]
Dodge Limit:
2.76
[2 | 3]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Full Bore
+30% Strength for 5s when every pellet in a shot hits the same enemy.
Run 'n' Gun
You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Same Build from Mister E. (Youtuber)