Psyker
Hitting at least 3 enemies with an attack, restores 12-15% toughness.
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
Killing an enemy by firing both barrels makes your next Reload 40-70% faster.
Increased Cleave on Critical Hit and gain 10-25% Ranged Attack Stagger.
Pretty standard build that relies on the passive Toughness Regen from Essence Harvest and Dome while allowing for back-to-back domes through cooldown reduction.
I prefer the safety of Telekine Dome for the whole team over Scrier's but they are pretty much interchangeable with some rearranging.
You can go with Mk6 for the easier stab but and you'll have a harder time quelling should you go with Scier's (By Crack of Bone).
Mk8 FGS wide swings make it much more consistent to hit weak-points during hordes, and the Push Attack follow-up is the same Stab as the Mk6 H2, with a little extra oomph.
Both have an amazing push attack with great stagger and range, make use of it when things get sticky.
I prefer the Mk8, even when I run Dome.
While Empyric Resolve does reduce the Toughness Regen from the Dome and Essence Harvest, both combined still give us ~10% Toughness per second.
Coherency and Weapon Skills are unaffected, which is why Momentum will actually be our strongest tool to regenerate Toughness while surrounded.
Because I am so used to my DB deleting things on my Weapon Spec build, that I really wanted to keep it... That's it. It almost feels the same, with the reload speed from Both Barrels and Surety of Arms. Plus the guaranteed crit every 5 Weakspot kills letting you delete mixed hordes with Manstopper from the safety of your dome.
If you want to use a Force Staff instead, just unskill of Surety of Arms and put the point wherever you see fit.