+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.
+14-20% Strength for 5s when every pellet in a shot hits the same enemy.
+6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
Fun build that leverages weapons specialist to reload the double barrel shotgun by getting melee kills. Ranged kills buff melee, melee kills buff ranged. Just like Bounty Hunter in Vermintide 2.
The devils claw shreds hordes with good mobility, the shotgun does devastating damage up close and knocks down high priority threats if far away allowing you to close distance.
Smoke grenade shields you from ranged attacks and staggers in an aoe. Infiltrate gives instant toughness heal, drops all aggro for 10 secs after reappearing, staggers/suppresses enemies and gives both a damage and defensive buff upon reappearing. With two uses of infiltrate you het lots of flexibility to use it offensively, defensively, for repositioning, on to do clutch revives.