Psyker Flame
Psyker Build - Warhammer 40k: Darktide
Psyker Flame
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Catachan Mk VII "Devil's Claw" Sword
Transcendant
Damage vs Flak Armoured:
0.33
[0.24 | 0.36]
Damage vs Unarmoured:
1.35
[1.05 | 1.45]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Critical and Weakspot Power:
1.63
[1.25 | 1.75]
Critical and Weakspot Power:
2.04
[1.56 | 2.19]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Cleave Damage Distribution:
5.28
[3 | 6]
Cleave Stagger Distribution:
5.28
[3 | 6]
Cleave Damage Distribution:
9.3
[5.5 | 10.5]
Cleave Stagger Distribution:
9.3
[5.5 | 10.5]
The higher the Cleave, the more enemies hit in one swing.
Damage vs First Target:
85.2
[70 | 90]
Damage vs First Target:
146.7
[112.5 | 157.5]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Dodge Distance:
1.03
[0.95 | 1.05]
Dodge Limit:
4.52
[3 | 5]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Rifthaven Mk II Inferno Force Staff
Transcendant
Peril Generation:
0.04
[0.06 | 0.04]
Peril Generation:
0.19
[0.23 | 0.18]
Peril Generation:
0.01
[0.02 | 0.01]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed:
0.74
[1.5 | 0.5]
Peril Decay:
0.79
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Max Damage Over Time Stacks:
14.08
[8 | 16]
Damage Over Time Application Rate:
0.34
[0.44 | 0.31]
Strength of the Weapon's Damage over Time (DoT) effects.
Effective Range:
15.7
[10 | 17.5]
Area of Effect:
13.2
[7.5 | 15]
Area Suppression Radius:
17.6
[10 | 20]
The Range and Size of the Flame. Affects how many enemies are hit and suppressed.
Damage vs First Target:
19.56
[15 | 21]
Burning Intensity:
0.32
[0.41 | 0.29]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Warp Nexus
Gain between 5% and 20% Critical Chance based on current level of peril.
Curios
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Tanner
Alternate staff is Carapace + Flak w Penetrating Flame + Blaze away