Burst autogun/shockmaul
Veteran Build - Warhammer 40k: Darktide
Burst autogun/shockmaul
Veteran Build - Warhammer 40k: Darktide
Class
Veteran
Weapons
Agni Mk Ia Shock Maul
Transcendant
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.49
[0.27 | 0.54]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Critical and Weakspot Power:
1.15
[0.75 | 1.25]
Critical and Weakspot Power:
1.15
[0.75 | 1.25]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Stagger vs First Target:
8.9
[6.5 | 9.5]
Cleave Damage Distribution:
7.25
[5.25 | 7.75]
Cleave Stagger Distribution:
7.25
[5.25 | 7.75]
Stagger vs First Target:
19.75
[13.75 | 21.25]
Cleave Damage Distribution:
4.95
[3.75 | 5.25]
Cleave Stagger Distribution:
4.95
[3.75 | 5.25]
Increases a weapon's Stagger, Impact and Cleave.
Damage vs First Target:
145.75
[123.75 | 151.25]
Damage vs First Target:
309.5
[217.5 | 332.5]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
1.01
[0.95 | 1.05]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Damage (Elites)
Falter
Increased stagger on enemies by +90%, on Weakspot hit. Additionally, increases ranged stagger strength by +30%.
High Voltage
+25% Damage vs Electrocuted enemies.
Agripinaa Mk IX Vigilant Autogun
Transcendant
Magazine Size:
32.4
[22 | 35]
Ammo Reserve:
248.4
[162 | 270]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.84
[0.5 | 0.93]
Damage vs Carapace Armoured (Near):
0.25
[0.13 | 0.28]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
0.84
[0.5 | 0.93]
Damage vs Unyielding (Far):
0.73
[0.42 | 0.81]
Damage vs Maniacs (Near):
0.96
[0.58 | 1.05]
Damage vs Maniacs (Far):
0.84
[0.5 | 0.93]
Weapon Stagger:
3.56
[2.2 | 3.9]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
25.35
[29.34 | 24.35]
Moving Recoil:
6.3
[14.72 | 4.2]
Recoil:
3.67
[8.87 | 2.37]
Moving Recoil:
6.3
[14.72 | 4.2]
Recoil:
3.67
[8.87 | 2.37]
Sway:
23.48
[52.33 | 16.26]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Near):
0.99
[0.75 | 1.05]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
0.76
[0.7 | 0.8]
Dodge Speed:
1.13
[1.11 | 1.14]
Moving Recoil:
12.88
[16.27 | 10.61]
Moving Recoil:
12.88
[16.27 | 10.61]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Falter
Increased stagger on enemies by +90%, on Weakspot hit. Additionally, increases ranged stagger strength by +30%.
No Respite
Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Evolving build as I research things