Agripinaa Mk IX Vigilant Autogun
Weapon - Darktide
One of the newest autogun STCs to be uncovered by the Tech-Priests of Agripinaa, the Mk IX couples excellent range with a devastating burst firing mode.
Available on
Specialization
Burst-fire
A tactical firing mode allowing short, controlled bursts.
Precise
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
Stats
Ammo
Weapon's Ammo capacity.
- Magazine Size: [30 - 50]
- Ammo Reserve: [240 - 400]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.84 - 1.17]
- Damage vs Unarmoured (Far): [0.66 - 0.94]
- Damage vs Infested (Near): [0.84 - 1.17]
- Damage vs Infested (Far): [0.66 - 0.94]
- Damage: [112.5 - 157.5]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
- Moving Recoil: [16.59 - 10.11]
- Moving Recoil: [10.69 - 6.96]
- Sprint Speed: [-0.45 - 0.45]
- Dodge Distance: [0.7 - 0.8]
- Dodge Limit: [3 - 4]
- Dodge Speed: [1.11 - 1.14]
Stability
Affects Recoil, Spread and Sway after firing the Weapon.
- Recoil: [18.07 - 3.05]
- Moving Recoil: [15.1 - 2.78]
- Recoil: [8.56 - 2.41]
- Moving Recoil: [9.7 - 2.73]
- Spread: [29.34 - 24.35]
- Sway: [52.33 - 16.26]
Stopping Power
Measure of the Impact and Stagger inflicted on enemies.
- Damage vs Flak Armoured (Near): [0.74 - 1.3]
- Damage vs Flak Armoured (Far): [0.58 - 1.05]
- Damage vs Carapace Armoured (Near): [0.03 - 0.07]
- Damage vs Carapace Armoured (Far): [0.03 - 0.07]
- Damage vs Unyielding (Near): [0.42 - 0.81]
- Damage vs Unyielding (Far): [0.34 - 0.68]
- Damage vs Maniacs (Near): [0.42 - 0.81]
- Damage vs Maniacs (Far): [0.34 - 0.68]
- Weapon Stagger: [14.2 - 15.9]
Actions
Hip Fire • Burst-fire
Shooting swiftly at the expense of some accuracy.
Aim Down Sights • Burst-fire
Aim Down Sights for better targeting.
Bash
Use the firearm to attack your enemy in close combat.
Damage Tables
Available Blessings
Between the Eyes
Gain Suppression Immunity for 2.4-3.6s on Weak Spot Hit.
Crucian Roulette
+0.45-0.6% Critical Chance for each expended round in your weapon (resets on reload).
Deadly Accurate
+70-100% Critical Weak Spot Damage.
Falter
Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.
Ghost
Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.
Headhunter
+14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
No Respite
Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Opening Salvo
+14-20% Strength on Salvo's First shot.
Surgical
+10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Available Perks
Frequently Asked Questions
At which level does the Agripinaa Mk IX Vigilant Autogun unlock for the Psyker in Darktide?
The Agripinaa Mk IX Vigilant Autogun unlocks for the Psyker at level 4.
At which level does the Agripinaa Mk IX Vigilant Autogun unlock for the Veteran in Darktide?
The Agripinaa Mk IX Vigilant Autogun unlocks for the Veteran at level 3.
At which level does the Agripinaa Mk IX Vigilant Autogun unlock for the Zealot in Darktide?
The Agripinaa Mk IX Vigilant Autogun unlocks for the Zealot at level 5.