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Agripinaa Mk IX Vigilant Autogun

Agripinaa Mk IX Vigilant Autogun
Weapon - Darktide

One of the newest autogun STCs to be uncovered by the Tech-Priests of Agripinaa, the Mk IX couples excellent range with a devastating burst firing mode.

Available on

Psyker
Level 4
Veteran
Level 3
Zealot
Level 5

Specialization

Burst-fire

A tactical firing mode allowing short, controlled bursts.

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [30 - 50]
  • Ammo Reserve: [240 - 400]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.66 - 0.94]
  • Damage vs Infested (Near): [0.84 - 1.17]
  • Damage vs Infested (Far): [0.66 - 0.94]
  • Damage: [112.5 - 157.5]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Moving Recoil: [16.59 - 10.11]
  • Moving Recoil: [10.69 - 6.96]
  • Sprint Speed: [-0.45 - 0.45]
  • Dodge Distance: [0.7 - 0.8]
  • Dodge Limit: [3 - 4]
  • Dodge Speed: [1.11 - 1.14]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [18.07 - 3.05]
  • Moving Recoil: [15.1 - 2.78]
  • Recoil: [8.56 - 2.41]
  • Moving Recoil: [9.7 - 2.73]
  • Spread: [29.34 - 24.35]
  • Sway: [52.33 - 16.26]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.74 - 1.3]
  • Damage vs Flak Armoured (Far): [0.58 - 1.05]
  • Damage vs Carapace Armoured (Near): [0.03 - 0.07]
  • Damage vs Carapace Armoured (Far): [0.03 - 0.07]
  • Damage vs Unyielding (Near): [0.42 - 0.81]
  • Damage vs Unyielding (Far): [0.34 - 0.68]
  • Damage vs Maniacs (Near): [0.42 - 0.81]
  • Damage vs Maniacs (Far): [0.34 - 0.68]
  • Weapon Stagger: [14.2 - 15.9]

Actions

Primary Action
Hip Fire • Burst-fire Hip Fire • Burst-fire

Hip Fire • Burst-fire

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Burst-fire Aim Down Sights • Burst-fire

Aim Down Sights • Burst-fire

Aim Down Sights for better targeting.

Special Action
Bash

Bash

Use the firearm to attack your enemy in close combat.

Damage Tables

Available Blessings

Between the Eyes

Between the Eyes

Gain Suppression Immunity for 2.4-3.6s on Weak Spot Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Crucian Roulette

Crucian Roulette

+0.45-0.6% Critical Chance for each expended round in your weapon (resets on reload).

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Deadly Accurate

Deadly Accurate

+70-100% Critical Weak Spot Damage.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Falter

Falter

Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Ghost

Ghost

Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Headhunter

Headhunter

+14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
No Respite

No Respite

Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Opening Salvo

Opening Salvo

+14-20% Strength on Salvo's First shot.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Surgical

Surgical

+10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Agripinaa Mk IX Vigilant Autogun
Weapon Preview
Agripinaa Mk IX Headhunter Autogun - Darktide
Agripinaa Mk IX Headhunter Autogun - Darktide

Frequently Asked Questions

At which level does the Agripinaa Mk IX Vigilant Autogun unlock for the Psyker in Darktide?

The Agripinaa Mk IX Vigilant Autogun unlocks for the Psyker at level 4.

At which level does the Agripinaa Mk IX Vigilant Autogun unlock for the Veteran in Darktide?

The Agripinaa Mk IX Vigilant Autogun unlocks for the Veteran at level 3.

At which level does the Agripinaa Mk IX Vigilant Autogun unlock for the Zealot in Darktide?

The Agripinaa Mk IX Vigilant Autogun unlocks for the Zealot at level 5.