Least-Resilient Imperial Loyalist
Zealot Build - Warhammer 40k: Darktide
Least-Resilient Imperial Loyalist
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Indignatus Mk IVe Crusher
Transcendant
Damage vs First Target:
244.5
[187.5 | 262.5]
Damage vs First Target:
407.5
[312.5 | 437.5]
Blast Radius:
2.52
[1 | 3]
Epicentre Radius:
1.76
[1 | 2]
Area Suppression Radius:
5.28
[3 | 6]
Area Suppression:
42.8
[20 | 50]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
0.92
[0.67 | 1]
Damage vs Carapace Armoured:
0.45
[0.31 | 0.5]
Damage vs Flak Armoured:
0.92
[0.67 | 1]
Damage vs Carapace Armoured:
0.55
[0.37 | 0.6]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
21.3
[17.5 | 22.5]
Cleave Damage Distribution:
8.65
[6.75 | 9.25]
Cleave Stagger Distribution:
8.65
[6.75 | 9.25]
Stagger vs First Target:
16.3
[12.5 | 17.5]
Cleave Damage Distribution:
1.63
[1.25 | 1.75]
Cleave Stagger Distribution:
1.63
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.91
[0.81 | 0.94]
Dodge Speed:
1.23
[1.15 | 1.25]
Sprint Cost:
1.69
[1.88 | 1.63]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
130.4
[100 | 140]
Damage vs First Target:
366.75
[281.25 | 393.75]
How much damage the weapon inflicts.
Hammerblow
+25% Impact for 3.5s on Hit. Stacks 5 times.
Trauma
+20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
Accatran MG Mk II Heavy Laspistol
Transcendant
Magazine Size:
70.4
[40 | 80]
Ammo Reserve:
492.8
[280 | 560]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
1.16
[0.74 | 1.3]
Damage vs Flak Armoured (Far):
0.6
[0.34 | 0.68]
Damage vs Carapace Armoured (Near):
0.01
[0.01 | 0.01]
Damage vs Carapace Armoured (Far):
0.01
[0.01 | 0.01]
Damage vs Unyielding (Near):
0.77
[0.46 | 0.87]
Damage vs Unyielding (Far):
0.48
[0.27 | 0.54]
Damage vs Maniacs (Near):
0.77
[0.46 | 0.87]
Damage vs Maniacs (Far):
0.48
[0.27 | 0.54]
Weapon Stagger:
6.24
[4.3 | 6.85]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
15.08
[18.65 | 13.95]
Moving Recoil:
0.92
[1.48 | 0.74]
Recoil:
0.03
[0.06 | 0.02]
Moving Recoil:
0.34
[0.4 | 0.32]
Recoil:
0.33
[0.45 | 0.29]
Sway:
11.15
[30.89 | 4.92]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.9
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.44
[0.4 | 0.6]
Damage vs Infested (Near):
0.58
[0.53 | 0.77]
Damage vs Infested (Far):
0.44
[0.4 | 0.6]
Damage:
101.25
[93.75 | 131.25]
How much damage the weapon inflicts.
Sprint Speed:
0.87
[0.53 | 0.98]
Moving Spread:
16.67
[18.03 | 16.24]
Dodge Distance:
0.94
[0.89 | 0.96]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Moving Recoil:
1.27
[1.57 | 1.18]
Moving Recoil:
0.38
[0.41 | 0.37]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Increase Ranged Critical Strike Chance by 2-5%
Infernus
4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).
Concentrated Fire
Up to +5% Critical Chance on Chained Ranged Weak Spot Hit (Any Target).
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
I eat rocks for breakfast!