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Assail = Primary Weapon
Horde-Clear
Anti-Elite
Crowd Control
+3 more
 Assail = Primary Weapon
 Psyker Build - Warhammer 40k: Darktide 

 Assail = Primary Weapon
 Psyker Build - Warhammer 40k: Darktide 

By Smokey

Class

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Weapons

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Orestes Mk XII Assault Chainaxe
Transcendant
Orestes Mk XII Assault Chainaxe
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Shredder
[80/80]%
Penetration
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Melee Damage (Elites)
10-25% Damage (Carapace Armoured Enemies)
Bloodletter

Bloodletter

16 Bleed Stacks from Special Attacks.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Ranged Damage (Elites)
Increase Ranged Critical Strike Chance by 2-5%
Flechette

Flechette

6 Bleed Stacks on Critical Hit.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-15% Corruption Resistance
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-15% Corruption Resistance
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-15% Corruption Resistance
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Assail is the only primary weapon you need. This build maxes out their effectiveness by primarily reducing / removing peril limitations. The “real” weapons can be swapped out to whatever you prefer, however I have geared them towards dealing with tougher armoured enemies, primarily elites as they are the only enemy that Assail is not great at dealing with.

1 year ago