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chain axe shotgun
Anti-Special
Anti-Elite
Anti-Boss
+2 more
 chain axe shotgun
 Psyker Build - Warhammer 40k: Darktide 

 chain axe shotgun
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Orestes Mk IV Assault Chainaxe
Transcendant
Orestes Mk IV Assault Chainaxe
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Shredder
[80/80]%
Penetration
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Flechette

Flechette

6 Bleed Stacks on Critical Hit.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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UNFINISHED BUILF WIP UNTESTED

 

theory/ideas

-chain axe hits multiple times per light or reved attack which should give "true aim" very good up time for shotgun which itself should be able to re proc "true aim" when fired into a hoard.

-chain axe already hits crazy hard DD and gaze would make that even more insane.

-BB covers shotguns limited range

-sustain gaze with by "crack of bone", "tranquility through slaughter" and "battle meditation" consider

 

 

shotgun

if you want to stack bleeds flechett scattershot should let you bleed a hoard - the idea being stack true aim fast with chain axe light attacks to guarantees crit on the first shot theoretically this will reproc true aim but if not scatter shot should sack with your crit chance for ez 100% on second shot and a huge ammount of hoard bleed 

 

if you want to direct dmg instead of bleeds swap flecheete for manstopper

 

 

chain axe

-just hit heavy with lights slaughter headtaker

 

 

?able excludes crule fortune. we dont have a lot of range so dd may be hard to ramp without this node. but also it would only be relevent in melee with the DBSGs lack of precision

1 year ago