Refreshed Dodge Efficiency on Weak Spot Hit. {melee_weakspot_damage} Melee Weakspot Damage.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Direct hits apply 1-4 Stacks of 1% Brittleness for 5s. Stacks 20 times
At the time of making this the rending on warp attacks above 75% peril is not working so I am actually using the reduced peril generation node next to it for the moment.