2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Up to 14-20% Strength, scaling with Peril.
Enemy gains 1-4 Stacks of Soulblaze on Critical Hit.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
100% a melee buildassail is meant as emergency toughness, additional damage from weaving warp/non warp as you melee, and staggers when closing distance (seriously assail has so much stagger wtf)staff is purely an OH SHIT OH FUCK GET AWAY FROM ME tool, and also works well to make melee elite packs less dangerous, cuz they cant really fight back when theyre on the floor as you split their face in half with funny sword