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Void Freak, destroyer of hordes
Pilgrim 3 months ago
 Void Freak, destroyer of hordes
 Psyker Build - Warhammer 40k: Darktide 

 Void Freak, destroyer of hordes
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Ranged

Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
4-10% Melee Critical Hit Damage
10-25% Damage (Flak Armoured Enemies)
Precognition

Precognition

45-60% Finesse Damage for 2s on successful Dodge.

Mercy Killer

Mercy Killer

52.5-60% Weak Spot Damage (Enemies with Bleed Stacks).

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Charge Rate
[76/80]%
Blast Radius
[76/80]%
Damage
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 5-8 Radius on Close Range Kill.

Focused Channelling

Focused Channelling

Your Secondary Attack cannot be interrupted and loses 20-50% of Secondary Attack Movement Speed penalties.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
6-15% Sprint Efficiency
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
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Talents

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Description

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I've been running pretty much this build for a year or two now as a psyker. Even before the major patch and rework of the talent and weapons system. It's a fun build, you can really protect your team and lead it safely at the same time using this build

 

The star of this build is the voidblast staff. One could say it may work best as a defensive weapon, but what's defense and offense when everything in this game just runs at you like disgusting filth that must be purged in the name of the emperor! Charge that sucker up whenever the big guys start getting close, then you can hit em with your knife

 

The mark VI combat blade is a secondary to the staff. Not a lot to say about it, the melee isn't the focus. I like the knife because it allows opportunities to get major damage on enemies during a well timed charge attack

 

Your shield is fantastic if you spec it correctly. Protects from ranged attacks and heals your toughness while you're inside. You need to focus on reducing ranged attackers to make the shield last longer, especially if you're in a bad position and you used the shield as a last resort

 

You only need +1 wounds if you're good. This build is solid enough to hold me over, it'll do the same for you 

 

3 months ago