Psyker
Quell 2-5% of Peril on Repeated Weak Spot Hit.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Target receives up to 2-8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
2 Shots on Primary Critical Hit. 2-5% Ranged Crit Chance.
This is a melee focused Trauma Debuff Build. During horde situations you basically use no peril at all to charge attack swaths of enemies(make sure to sweep heads). Versus armoured targets this build is incredibly strong, the combination to deal with anything armoured is to right click debuff/charge swipe>>power attack aiming for the head if you can. The combination of uncanny plus brittleness debuff plus breakpoints on the sword means that armour becomes a non issue. Monster damage is middle of the road for Psyker, debuffing monsters with staff and then bolting + assail does do respectable monster damage but this build is one of my weakest builds vs them. It passes my bar for being acceptable because debuffing monsters allows for the team to deal with them. All Trauma debuff builds are basically team/twos/threes support focused builds anyways so it doesn't matter, your job isn't monsters anyways.