Psyker
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
Hitting at least 3 enemies with an attack, restores 12-15% toughness.
Target receives up to 2-8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
2 Shots on Primary Critical Hit. 2-5% Ranged Crit Chance.
This Build has higher based crit play because of scrier's gaze so it has slightly better single target damage. The advantage with this build is the fact that you can run full deflection in it. This means your defensive capabilities are VERY strong being able to block entire gunner parties and waltz up to them etc or defend until you can dodge to cover. The other majore advantage here is the warp slice ramp-up plus group debuffing. The way you play this is constantly melee as often as feasible to keep your warp slice charged up and ready, when shit hits the fan and lots of crap shows up you double debuff, triple even if you got time on a group of armoured or mix and then warp slice into them half to fully charged and you can cleave through 40 crushers if you wanted to, it's actually nuts. I was going to make a video showcasing the warp slice debuff cleaving through many crushers but w/e I can show you on stream to show you how to enact it if you have troubles. This build is probably the strongest version defensively but isn't the highest damage version, though all debuff builds perform quite well so it doesn't really matter. All these debuff build variations just all do something a little different. Pick the one you like the most. All of them perform in META expectations.