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Table of Contents

Helbore Infini Turret
Papi 5 months ago
 Helbore Infini Turret
 Veteran Build - Warhammer 40k: Darktide 

 Helbore Infini Turret
 Veteran Build - Warhammer 40k: Darktide 

Ranged
Allrounder

Class

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Weapons

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Munitorum Mk I Sapper Shovel
Transcendant
Munitorum Mk I Sapper Shovel
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Penetration
[80/80]%
First Target
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
5-20% Block Efficiency
10-25% Damage (Carapace Armoured Enemies)
Hammerblow

Hammerblow

19-25% Impact for 1.5s on Hit. Stacks 5 times.

Trauma

Trauma

14-20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.

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Lucius MK IIIa Helbore Lasgun
Transcendant
Lucius MK IIIa Helbore Lasgun
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Charge Rate
[80/80]%
Ammo
[60/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Armourbane

Armourbane

Adds 2-8-6-12 stacks of 2.5% Brittleness to hit enemies, based on charge level.

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
6-15% Sprint Efficiency
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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
+6-12% Block Efficiency
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Talents

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Description

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Never run out of ammo by maximizing charged shots. (atleast better Ammo economy vs. Bolters)

Versatile and can spam fast shots with crit (up to 100%) while ADS or some charged shots that debuff for team kill.

Pierces through Hordes in straight line.

[Tactical Reload] essential for fast reload ideal to never reload on empty.

Rending skills help against ANY enemy type

Grenades for crowd control. 

Shovel poke VERY effective on unyielding enemies when aim head to not get cornered.

3rd curio by your preference.

 

Build can Kill Armored Ogryn with 2 crits 1 body or a mix of 4-5 Shots average. (MKIV can do 2 crit weakspot kill)

Ideal Stamina & Sprint for proper positioning behind team, highest area, or end of hallways. 

Typical "Stop & Shoot" gameplay but can be flexible to survive with skill, melee, or quick repositioning but typically [Marksman's Focus] stacks stay with weakspot kills.

 

Takes some getting used to but can clear Heresy and Damnation.

Little difference with MKV (maybe 1 shot more on kills but at 4 ammo cost usually vs 5-6 charged, 3 on normal)

MKIV stronger but at cost of 9 ammo on non-crit charged shot. 4 on normal. 

 

 

FUN FACT: [Shock Trooper + Surgical] Missed shots that would have been crits dont use ammo

 

5 months ago