Veteran
19-25% Impact for 1.5s on Hit. Stacks 5 times.
14-20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
Adds 2-8-6-12 stacks of 2.5% Brittleness to hit enemies, based on charge level.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Never run out of ammo by maximizing charged shots. (atleast better Ammo economy vs. Bolters)
Versatile and can spam fast shots with crit (up to 100%) while ADS or some charged shots that debuff for team kill.
Pierces through Hordes in straight line.
[Tactical Reload] essential for fast reload ideal to never reload on empty.
Rending skills help against ANY enemy type.
Grenades for crowd control.
Shovel poke VERY effective on unyielding enemies when aim head to not get cornered.
3rd curio by your preference.
Build can Kill Armored Ogryn with 2 crits 1 body or a mix of 4-5 Shots average. (MKIV can do 2 crit weakspot kill)
Ideal Stamina & Sprint for proper positioning behind team, highest area, or end of hallways.
Typical "Stop & Shoot" gameplay but can be flexible to survive with skill, melee, or quick repositioning but typically [Marksman's Focus] stacks stay with weakspot kills.
Takes some getting used to but can clear Heresy and Damnation.
Little difference with MKV (maybe 1 shot more on kills but at 4 ammo cost usually vs 5-6 charged, 3 on normal)
MKIV stronger but at cost of 9 ammo on non-crit charged shot. 4 on normal.
FUN FACT: [Shock Trooper + Surgical] Missed shots that would have been crits dont use ammo