45-60% Finesse Damage for 2s on successful Dodge.
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
14-20% Damage on Second, Third and Fourth shots in a Salvo.
One of my more favored builds on Psyker, a sudo Gyker build that really just runs around throwing Assail at everything and hitting stuff with the greatsword. The 'light light light heavy' combo of the Greatsword VI is still pretty good at wave clear, while the VI also does pretty good damage against carapace. This covers all your bases, with an Infantry Autogun for some pretty good Unyeilding damage to make up the difference, while also being able to shoot at range if you have to.Other than that, slap up a bubble, then throw infinite assails until everything is dead. I usually tend to stop once my peril reaches around 80-90 just so I don't get to overzealous, then either swap to the greatsword for further clear if a lot is left or the autogun with bonus damage from Malefic to nuke anything 'big ish' that's still standing. I ignore Perilous Combustion as it doesn't really help to much when things either 'die to the next assail I throw or don't', and instead just make the Infantry Autogun feel better with Surety of Arms, and grab Psychic Leech because this is the only assail build that has enough free points to use it (thanks to not needing Empathic Evasion due to bubble/Kinetic Deflection + Deflector), and shoving a constant 15% toughness into your allies as you nuke the entire wave is amusing.