Refreshed Dodge Efficiency on Weak Spot Hit. {melee_weakspot_damage} Melee Weakspot Damage.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
Killing an enemy by firing both barrels makes your next Reload 40-70% faster.
A more damage heavy variant of the build Canary uses for the Double-Barreled shotgun, will emulate what I said there. That was deeply surprised at how effective that build is, this one in particular I think is my more 'favored' of the two. It's a lot more damage focused, trading out specialist for focus and then using the points saved from doing so to grab invis instead of smokes, and running around with Hunter's Resolve for bonus DR. Then taking the extra grenade a step further with Frag's so as to allow for many room clear grenades when needed. It's a bit more out in the open, as you need invis to deal with gunners verses being able to completely ignore them with smokes, but you still get all the crit you need and then some, and get the reload speed from both barrels instead, while said make up for the loss of manstopper. Overall it's a different variant, but a fun variant, and surprisingly VERY effective, to the point I'd call it and the other build some of the best possible builds a Vet has open to them.