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Kraxton's 'Executioner Infantry Autogun' Focus
MixedLetters 6 days ago
 Kraxton's 'Executioner Infantry Autogun' Focus
 Veteran Build - Warhammer 40k: Darktide 

 Kraxton's 'Executioner Infantry Autogun' Focus
 Veteran Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Other
Allrounder

Weapons

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Cadia Mk IV Assault Chainsword
Transcendant
Cadia Mk IV Assault Chainsword
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Shredder
[76/80]%
Penetration
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

Sustained Fire

Sustained Fire

14-20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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A build created to maximize the effectiveness of the Infantry Autogun...or rather the I variant of it at least. I felt like having a build with it that used Executioner's stance, and since it primarily just wants to shoot at specials and gunners and the like, having just it works just like a charm. Lets you grab everything you could want for the build, from a little bit of melee damage for when you need to heavy light swing through the wave with your shovel, to a recharging frag grenade to give you spacing, along with survivalist so you always have at least a few bullets to drop a special when you need to

I did a bit of augmentation to this build too now that Catch a Breath is actually usable, and decided to drop the initial right side of the tree since you don't need it that much thanks to Catch a Breath topping you off so long as you're careful with your spacing. This lets you grab Rending Strikes to melt armored targets that much more. After looking at my builds a bit, I also realized that this build would just make a strictly better 'Maximum Infantry Autogun' build, as while you lose out on Superiority Complex and Marksman (from going straight down the middle then branching out after taking shout), you gain that damage back with Executioners Stance, making it so this actually becomes a proper variant from Canary's 'Perfect Infantry Autogun'. So I moved the point from Superiority Complex on this build over to Onslaught, and traded out the shovel for the Assault Chainsword for proper wave management. The lack of mobility isn't to bad either, since you're always supposed to be behind your team gunning down all the specials and now elites so they can just mindlessly hit the wave, and grinding down all the stragglers that come your way. Use your CA as a hot swap when it's super needed to take out any target under the sun, keep it active as long as you need to, and use it for bonus close range damage when you need it, very fluid, very hard hitting and powerful, with Shredder grenades to thin the wave so your chainsword can heavy string the rest away. 

I'll miss using the slow fire auto on this build, but it's worth it for some build consolidation on top of making an actual variant to Canary's set up, high damage autogun but with the Veterans Expertise this time, great stuff all around. 

6 days ago