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Invincible DOOMguy Gun Psyker
Horde-Clear
Anti-Special
Anti-Elite
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 Invincible DOOMguy Gun Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Invincible DOOMguy Gun Psyker
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
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Warp Resistance
[60/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Blazing Spirit

Blazing Spirit

Enemy gains 4 Stacks of Soulblaze on Critical Hit. Limited to 3 Stacks on Warpshock Slash Critical Hit.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Darktide item card bottom
Darktide item card top
Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Deathspitter

Deathspitter

+6.5% Strength for 3.5s on Close Range Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Health
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Health
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+2-5% Health
+2-5% Toughness
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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This is the first build I made all by myself and my my, it's insane.

This build can carry the entire team easily - tested in Auric.

VERY ammo-intensive build, but I have no trouble finding sufficient supply regardless, even when teaming up with multiple Veterans.
You are fast, so you cover more ground and find more ammo.

The strategy of this build is to maintain maximum Scrier's Gaze Uptime for damage and critical chance and shoot marked enemies for Disrupt Destiny bonuses. This makes your damage output absolutely insane, makes you fast and also invincible to ranged attacks. That said, I can play Darktide like DOOM - running around frantically and shooting anyything that moves.
 

Critical chance makes this build really  shine - the insane fire rate of VRAKS mk V makes it easy to keep generating lots of critical hits by shooting your enemies, which make you invincible to ranged attacks thanks to Empathic Evasion.

Weaknesses of this build are mainly:
1. Crushers - I usually use  melee heavy + Scrier's gaze to kill them in approx. 3  heavy headshots. But generally, anti-armor builds in your party should focus them, so that you can focus elites, specials, bosses and hordes.
2. Armored Ragers - shoot their heads (flak armor). Melee + warp slash and dancing around them works too, though it's less effective.

3. Bulwarks naturally, as there's no effective way of dealing with them fast, except heavy weapons (Rumbler, Plasma gun) or Krak.

Use melee for trash mobs + its warp slash for bigger hordes or groups of man-sized elites. It's very effective and conserves ammo. Moreover, you make great use of Soulblaze skills and Greatsword blessings. Try to maintain high peril to take advantage of Warp Splitting.
 

For unshielded bosses/Monstrosities, use Scrier's Gaze and keep shooting their weakspots. I can destroy Beast of Nurgle on Auric in approx. 2. mags this way.


For shielded bosses, I use Scrier + melee heavy, which is'n exactly effective, then quickly switch to ranged and dump the mag in their weakspot when their shield fails.

Blitz - you can choose Brain Rupture or Smite. Personally, I literally never use Blitz, but Smite is the better way to go in case you need to stun lock groups of Bulwarks/Crushers.

1 year ago