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Lantern
Staff go BRRRRRR
Horde-Clear
Anti-Special
Anti-Elite
+1 more
 Staff go BRRRRRR
 Psyker Build - Warhammer 40k: Darktide 

 Staff go BRRRRRR
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
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Warp Resistance
[60/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Wrath

Wrath

+40% Cleave on Hit. Stacks 5 times.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Charge Rate
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Not really a build meant to gain stacks from scriers, but rather to abuse Warp Unbound and Warp Rider traits for more casting and higher damage output for longer. Assails are an easy way to regain toughness in this build. You should be mainly using the staff right click with the left click being to take out specials or Disrupt Destiny targets. Greatsword can be used for boss damage or when overrun by the horde in combination with the assails. Due to low overall mobility I took the Warp Speed talent but that can be taken out and traded along with the melee weapon. 

 

- Loop: Cast until overload, enter scriers (cancels overload and quells 50% peril), then cast to get back to 100% peril and cast for free for 10s. Keep an eye on the cooldown from Warp Unbound to know when to stop casting. Then repeat loop since the cooldown for scriers is so short. 

8 months ago