Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Increased Cleave on Critical Hit and gain 10-25% Ranged Attack Stagger.
Up to 14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.