An accurate and fast-firing long-range Combat Shotgun with a boost to weak spot damage. It can also be loaded with a powerful and hard-hitting single-shot slug round.
Agripinaa Mk VII Combat Shotgun
Weapon - Darktide
Combat shotguns are ideally suited for battle in the close confines of a hive city.
Available on
Specialization
Precise
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
High Damage
A high-powered weapon with greatly improved damage output.
Stats
Ammo
Weapon's Ammo capacity.
- Magazine Size: [10 - 14]
- Ammo Reserve: [75 - 95]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.84 - 1.17]
- Damage vs Infested (Near): [0.84 - 1.17]
- Damage: [250 - 350]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
- Sprint Speed: [-0.45 - 0.45]
- Moving Spread: [30.05 - 28.34]
- Dodge Distance: [0.75 - 0.85]
- Dodge Limit: [4 - 5]
Stability
Affects Recoil, Spread and Sway after firing the Weapon.
- Recoil: [40.11 - 19.36]
- Moving Recoil: [41.16 - 26.17]
- Recoil: [23.82 - 13.75]
- Moving Recoil: [25.77 - 17]
- Spread: [33.33 - 28.6]
- Sway: [50.33 - 26.4]
Stopping Power
Measure of the Impact and Stagger inflicted on enemies.
- Damage vs Flak Armoured (Near): [0.66 - 1.18]
- Damage vs Flak Armoured (Far): [0.34 - 0.68]
- Damage vs Carapace Armoured (Near): [0.03 - 0.07]
- Damage vs Unyielding (Near): [0.74 - 1.3]
- Damage vs Unyielding (Far): [0.34 - 0.68]
- Damage vs Maniacs (Near): [0.74 - 1.3]
- Damage vs Maniacs (Far): [0.34 - 0.68]
- Weapon Stagger: [16.5 - 29.25]
Actions
Hip Fire • Shotgun
Shooting swiftly at the expense of some accuracy.
Aim Down Sights • Shotgun
Aim Down Sights for better targeting.
Special Ammo
Loads the weapon with one Solid Slug Shell that has high Accuracy, Stagger and Damage.
Damage Tables
Available Blessings
Deathspitter
+5-6.5% Strength for 3.5s on Close Range Kill.
Fire Frenzy
Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Flechette
+3-6 Bleed Stacks on Critical Hit.
Full Bore
+14-20% Strength for 5s when every pellet in a shot hits the same enemy.
Hit & Run
Immune to Ranged Attacks for 0.7-1s on Close Range Kill.
Man-Stopper
Increased Cleave on Critical Hit and gain +10-25% Ranged Attack Stagger.
No Respite
Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Scattershot
+6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
Terrifying Barrage
Suppress Enemies within 5-8 Radius on Close Range Kill.
Available Perks
Frequently Asked Questions
At which level does the Agripinaa Mk VII Combat Shotgun unlock for the Zealot in Darktide?
The Agripinaa Mk VII Combat Shotgun unlocks for the Zealot at level 3.
At which level does the Agripinaa Mk VII Combat Shotgun unlock for the Veteran in Darktide?
The Agripinaa Mk VII Combat Shotgun unlocks for the Veteran at level 8.
At which level does the Agripinaa Mk VII Combat Shotgun unlock for the Psyker in Darktide?
The Agripinaa Mk VII Combat Shotgun unlocks for the Psyker at level 11.