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Agripinaa Mk VII Combat Shotgun

Agripinaa Mk VII Combat Shotgun
Weapon - Darktide

Combat shotguns are ideally suited for battle in the close confines of a hive city.

Available on

Zealot
Level 3
Veteran
Level 8
Psyker
Level 11

Specialization

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

High Damage

A high-powered weapon with greatly improved damage output.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [10 - 14]
  • Ammo Reserve: [75 - 95]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Infested (Near): [0.84 - 1.17]
  • Damage: [250 - 350]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.45 - 0.45]
  • Moving Spread: [30.05 - 28.34]
  • Dodge Distance: [0.75 - 0.85]
  • Dodge Limit: [4 - 5]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [40.11 - 19.36]
  • Moving Recoil: [41.16 - 26.17]
  • Recoil: [23.82 - 13.75]
  • Moving Recoil: [25.77 - 17]
  • Spread: [33.33 - 28.6]
  • Sway: [50.33 - 26.4]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.66 - 1.18]
  • Damage vs Flak Armoured (Far): [0.34 - 0.68]
  • Damage vs Carapace Armoured (Near): [0.03 - 0.07]
  • Damage vs Unyielding (Near): [0.74 - 1.3]
  • Damage vs Unyielding (Far): [0.34 - 0.68]
  • Damage vs Maniacs (Near): [0.74 - 1.3]
  • Damage vs Maniacs (Far): [0.34 - 0.68]
  • Weapon Stagger: [16.5 - 29.25]

Actions

Primary Action
Hip Fire • Shotgun Hip Fire • Shotgun

Hip Fire • Shotgun

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Shotgun Aim Down Sights • Shotgun

Aim Down Sights • Shotgun

Aim Down Sights for better targeting.

Special Action
Special Ammo

Special Ammo

Loads the weapon with one Solid Slug Shell that has high Accuracy, Stagger and Damage.

Damage Tables

Available Blessings

Deathspitter

Deathspitter

+5-6.5% Strength for 3.5s on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Fire Frenzy

Fire Frenzy

Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Flechette

Flechette

+3-6 Bleed Stacks on Critical Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Full Bore

Full Bore

+14-20% Strength for 5s when every pellet in a shot hits the same enemy.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Hit & Run

Hit & Run

Immune to Ranged Attacks for 0.7-1s on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +10-25% Ranged Attack Stagger.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
No Respite

No Respite

Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Scattershot

Scattershot

+6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 5-8 Radius on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Agripinaa Mk VII Combat Shotgun
Weapon Preview

An accurate and fast-firing long-range Combat Shotgun with a boost to weak spot damage. It can also be loaded with a powerful and hard-hitting single-shot slug round.

Frequently Asked Questions

At which level does the Agripinaa Mk VII Combat Shotgun unlock for the Zealot in Darktide?

The Agripinaa Mk VII Combat Shotgun unlocks for the Zealot at level 3.

At which level does the Agripinaa Mk VII Combat Shotgun unlock for the Veteran in Darktide?

The Agripinaa Mk VII Combat Shotgun unlocks for the Veteran at level 8.

At which level does the Agripinaa Mk VII Combat Shotgun unlock for the Psyker in Darktide?

The Agripinaa Mk VII Combat Shotgun unlocks for the Psyker at level 11.