It's High Noon
Veteran Build - Warhammer 40k: Darktide
It's High Noon
Veteran Build - Warhammer 40k: Darktide
Class
Veteran
Weapons
Catachan Mk III Combat Blade
Transcendant
Damage vs Flak Armoured:
0.88
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.6
[0.34 | 0.68]
Damage vs Flak Armoured:
0.6
[0.34 | 0.68]
Damage vs Carapace Armoured:
0.06
[0.03 | 0.07]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.13
[0.75 | 1.25]
Power vs First Target:
1.13
[0.75 | 1.25]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Critical and Weakspot Power:
2.85
[2.19 | 3.06]
Critical and Weakspot Power:
2.26
[1.5 | 2.5]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
130.4
[100 | 140]
Damage vs First Target:
48.9
[37.5 | 52.5]
How much damage the weapon inflicts.
Sprint Speed:
0.87
[0.53 | 0.98]
Dodge Distance:
1.13
[1.05 | 1.15]
Dodge Limit:
4.52
[3 | 5]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Lacerate
4 Bleed Stacks on non-Weak Spot Hits.
Flesh Tearer
8 Bleed Stacks on Critical Hit.
Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Damage vs Flak Armoured (Near):
1.16
[0.74 | 1.3]
Damage vs Flak Armoured (Far):
0.94
[0.58 | 1.05]
Damage vs Carapace Armoured (Near):
0.48
[0.27 | 0.54]
Damage vs Carapace Armoured (Far):
0.6
[0.34 | 0.68]
Damage vs Unyielding (Near):
1.16
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.94
[0.58 | 1.05]
Weapon's effectiveness against Armoured enemies.
Reload Speed:
0.22
[0 | 0.29]
Measure of the time it takes to Reload.
Critical Damage vs Unarmoured:
0.23
[0 | 0.3]
Critical Damage vs Flak Armoured:
0.23
[0 | 0.3]
Critical Damage vs Unyielding:
0.23
[0 | 0.3]
Critical Damage vs Maniac:
0.23
[0 | 0.3]
Critical Damage vs Carapace Armoured:
0.11
[0 | 0.15]
Critical Damage vs Infested:
0.23
[0 | 0.3]
Melee Critical Chance:
0.2
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
Damage:
496.8
[360 | 540]
How much damage the weapon inflicts.
Sprint Speed:
0.56
[-0.2 | 0.8]
Dodge Distance:
0.94
[0.89 | 0.96]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
4-10% Ranged Weak Spot Damage
4-10% Ranged Damage (Elites)
Surgical
+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Gloryhunter
+30% Toughness on Elite Kill.
Curios
Mechanicus Icon Illustrious
Transcendant
+13-17% Toughness
+6-12% Stamina Regeneration
+4-10% Ordo Dockets (Mission Rewards)
Laurel of the Just
Transcendant
+1-3 Max Stamina
+4-10% Ordo Dockets (Mission Rewards)
+6-12% Stamina Regeneration
Stalwart's Mandible
Transcendant
+1-3 Max Stamina
+6-12% Stamina Regeneration
+4-10% Ordo Dockets (Mission Rewards)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Made a build of some dude from youtube.
Changed to krak grenade because one of the perks does not exist anymore i guess and it gave me 1 extra point
Video