Spank Zealot
Zealot Build - Warhammer 40k: Darktide
Spank Zealot
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Indignatus Mk IVe Crusher
Transcendant
Damage vs First Target:
244.5
[187.5 | 262.5]
Damage vs First Target:
407.5
[312.5 | 437.5]
Blast Radius:
2.52
[1 | 3]
Epicentre Radius:
1.76
[1 | 2]
Area Suppression Radius:
5.28
[3 | 6]
Area Suppression:
42.8
[20 | 50]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
0.92
[0.67 | 1]
Damage vs Carapace Armoured:
0.45
[0.31 | 0.5]
Damage vs Flak Armoured:
0.92
[0.67 | 1]
Damage vs Carapace Armoured:
0.55
[0.37 | 0.6]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
21.3
[17.5 | 22.5]
Cleave Damage Distribution:
8.65
[6.75 | 9.25]
Cleave Stagger Distribution:
8.65
[6.75 | 9.25]
Stagger vs First Target:
16.3
[12.5 | 17.5]
Cleave Damage Distribution:
1.63
[1.25 | 1.75]
Cleave Stagger Distribution:
1.63
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.91
[0.81 | 0.94]
Dodge Speed:
1.23
[1.15 | 1.25]
Sprint Cost:
1.69
[1.88 | 1.63]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
130.4
[100 | 140]
Damage vs First Target:
366.75
[281.25 | 393.75]
How much damage the weapon inflicts.
2-5% Melee Critical Hit Chance
4-10% Melee Critical Hit Damage
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Opportunist
+25% Rending vs Staggered Enemies.
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Stagger vs Flak Armoured:
1.16
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.88
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.16
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.16
[0.74 | 1.3]
Stagger vs Unyielding:
1.16
[0.74 | 1.3]
Stagger vs Unyielding:
1.16
[0.74 | 1.3]
Stagger vs Maniacs:
0.6
[0.34 | 0.68]
Stagger vs Maniacs:
0.6
[0.34 | 0.68]
Weapon Stagger:
17.46
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.25
[1 | 1.33]
Measure of the time it takes to Reload.
Spread:
27.76
[50.08 | 20.71]
Sway:
25.83
[53.36 | 17.13]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.98
[0.75 | 1.05]
Damage vs Unarmoured (Far):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.98
[0.75 | 1.05]
Damage vs Infested (Far):
1.09
[0.84 | 1.17]
Damage:
537.9
[412.5 | 577.5]
How much damage the weapon inflicts.
Sprint Speed:
0.56
[-0.2 | 0.8]
Moving Spread:
30.36
[53.74 | 22.98]
Dodge Distance:
0.94
[0.89 | 0.96]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
Puncture
Ranged hits add 4 stacks of bleed to enemies.
Deadly Accurate
+100% Critical Weak Spot Damage.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree