Arbites
Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
5-8% Strength for 4.5s on Kill. Stacks 5 times.
14-20% Strength for 5s when every pellet in a shot hits the same enemy.
5-8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.
This build is an ABSOLUTE BEAST tank in the sweatiest of auric horde situations. You won't regret trying it.
It pairs very well with another Arbitrator geared towards melee DPS as you will generate massive amounts of staggered enemies plus will be proccing Target the Weak constantly en masse (+15% melee damage to the enemies you bonk).
DOGGO VS LONER:
I kept the doggo rather than going loner so that I can send it to kill annoying snipers etc while I deal with downed allies etc. More assistance with killing specials is good! It also means that the doggo with anti-ranged focus will keep the gunners and ranged plinkers off you so that you can focus on HULK SMASHING everything.
If you don't need or want the doggo, I would recommend switching to:Blitz = Voltaic Shock MineAura = Breaking DissentKeystone#1 = Loner
This alternative would be an incredibly potent hold-out character who can stop wipes from armour packs using the mines, charge, and just your melee. I would not recommend arbites grenades because you are basically a human grenade anyway and I found that I never needed to use them.