Tank
Arbites Build - Warhammer 40k: Darktide
Tank
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Range:
18.15
[12.62 | 21.85]
Angle:
0.63
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Damage vs Flak Armoured:
0.9
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
15.8
[11 | 17]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger vs First Target:
24.75
[18.75 | 26.25]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Sprint Cost:
1.85
[2.25 | 1.75]
Push Cost:
0.7
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
241.25
[191.25 | 253.75]
Damage vs First Target:
257.25
[191.25 | 273.75]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage
+25% Damage vs Electrocuted enemies.
Opportunist
+25% Rending vs Staggered Enemies.
Exaction Mk III Exterminator Shotgun
Transcendant
Magazine Size:
6.6
[5 | 7]
Ammo Reserve:
69
[45 | 75]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.25
[0.13 | 0.28]
Damage vs Carapace Armoured (Near):
0.25
[0.13 | 0.28]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.07
[0.66 | 1.18]
Damage vs Unyielding (Far):
0.25
[0.13 | 0.28]
Damage vs Maniacs (Near):
1.07
[0.66 | 1.18]
Damage vs Maniacs (Far):
0.25
[0.13 | 0.28]
Weapon Stagger:
44.5
[27.5 | 48.75]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
40.36
[42.17 | 39.15]
Moving Recoil:
26.6
[34.04 | 21.65]
Recoil:
32.02
[46.05 | 22.67]
Moving Recoil:
22.98
[29.4 | 18.69]
Recoil:
27.66
[40.11 | 19.36]
Sway:
35.97
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage:
1059.5
[807.5 | 1122.5]
How much damage the weapon inflicts.
Sprint Speed:
0.27
[-0.45 | 0.45]
Dodge Distance:
0.83
[0.75 | 0.85]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Scattershot
+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
Fire Frenzy
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
- Use shotgun for huge horde clear.