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"Double" Barrel Shotgun
Horde-Clear
Anti-Elite
Anti-Boss
 "Double" Barrel Shotgun
 Arbites Build - Warhammer 40k: Darktide 

 "Double" Barrel Shotgun
 Arbites Build - Warhammer 40k: Darktide 

By Nat

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Both Barrels

Both Barrels

Killing an enemy by firing both barrels makes your next Reload +70% faster.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Crucis Mk XI Double-Barrelled Shotgun + Priority Endowment and Blessed Armament means you can fire four shots before needing to reload when blasting into hordes, which as you might assume goes hard, though you want to avoid shooting TOO fast so that the 1.5 seconds doesnt elapse between the first of the two volleys per reload. Don’t use Castigator's Stance when firing into bosses as you won’t get the fourth round, just settle for the 3.

 

The keystone choice is there for more powerful bossing and anti-ogryn, as well as rewarding dumping shots into hordes of elites and specialists, plus additional crit to maximize damage on the quad barrel.


The Branx Mk III Arbites Shock Maul is there for armored enemy hordes (courtesy of shock mines giving free ups for the special attack in the case of crusher groups) as well as the powerful blessings and generalist abilites, but you can sub it out for the standard shock maul or the crusher if you want better boss damage instead.

6 months ago