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 Shock & Claw – Tactical stun cuddles not included
 Arbites Build - Warhammer 40k: Darktide 

 Shock & Claw – Tactical stun cuddles not included
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

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Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Bombers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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⚖️ The Bonk Loop – An Arbitrator Build With One Setting: Guilty

This isn’t a support build. This is a disciplinary hearing delivered at 1,000 volts. You are the warning, the judgment, and the sentence—all wrapped in flak armor and rage issues.

Heretics aren’t facing crowd control.
They’re facing you.


🪓 Melee: Branx Mk III Shock Maul

“Your skull has the right to remain concussed.”

Perks:

  • +25% Damage to Carapace Armored
  • +25% Damage to Unyielding

Blessings:

  • High Voltage – +20% Damage vs Electrocuted enemies
  • Execution – +20% Damage vs Staggered enemies

You swing this thing like it owes you money—and it delivers. It doesn’t “help with” Crushers. It cracks their skulls like glowsticks at a rave. Reapers? Maulers? Crushers? If it walks with armor, it dies with trauma.

  • Horde combo: Push → Heavy ×3
    → Builds cleave, stacks DR, restores Toughness, and keeps you in the thick of it
  • Elite combo: Heavy → Light → Heavy
    → Procs Weight of the Lex, resets Execution, and turns any armored Ogryn into a rolling coroner's report

You don’t chip away at enemies. You remove them from payroll.


🔫 Ranged: Exacton Mk III Exterminator Shotgun

“You have the right to remain in chunks.”

Perks:

  • +25% to Flak Armored
  • +25% to Maniacs

Blessings:

  • Scattershot – +12% Crit Chance per enemy hit by your last shot (stacks 5×)
  • Sustained Fire – +20% Damage on the 2nd, 3rd, and 4th shots of a salvo

This is your “I need this thing to disappear yesterday” button.
Close range? You get crit chance like candy and salvo damage that turns most elites into wet surprises.

Perfect for:

  • Gunners who think they’re safe
  • Ragers who run face-first into justice
  • Mobs clumped near a freshly zapped dog

You bonk the front, and blast the backline. You don’t just clear waves—you enforce population control.


🐕 Cyber-Mastiff – Tactical Pupper with Court-Ordered Violence

  • Razor-Jaw – 8 Bleed stacks on pounce
  • Voltaic Mandibles – Electrocutes for 5 seconds on attack
  • Remote Detonation – Manually triggers Shock and Stagger in an AoE (3 charges)

The Mastiff isn’t support. It’s AoE with a leash.

  • Opens waves with Bleed and Shock
  • Locks down spawn doors
  • Softens priority targets
  • And when it kills a Marked target? You get the Keystone buff anyway.

That’s right: your dog gives you damage, crit, Toughness, and cooldown regen just for doing what it loves—assault.


🔁 The Bonk Loop Itself

  1. Push → Heavy
    → +75% Cleave (Drive Them Back), Toughness regen, DR stack
  2. Stagger triggers:
    • Execution (+20% Damage)
    • Target the Weak (+15% Melee Damage)
    • Strike Down (+15% Rending)
    • Hold the Line (DR)
    • Force of Will (Toughness)
    • Concussive (Weakspot hit = enemy becomes staggered)
  3. Heavy → Light → Heavy on elites
    → Keeps Weight of the Lex rolling
    → Feeds Emperor’s Fist and Justified Measures
    → If it’s still alive after that? It deserves the right to flee.
  4. Kills trigger:
    • Up Close (Toughness)
    • Walk It Off (Toughness regen)
    • Zealous Dedication (+2% Crit per kill)
    • Soulguilt Scan (+2% Weakspot Strength per Weakspot hit)
  5. Marked Kill (by you OR the dog) gives:
    • +15% Damage
    • +10% Attack Speed
    • +15% Toughness
    • +50% Cooldown Regen
    • +10% Crit Chance
    • +25% Crit Damage

Basically, you bonk → you buff → you boom.


🛡️ You’re Built to Tank Like a Wall with a Grudge

  • +51% base Toughness
  • +36% Revive Speed (12% per Curio)
  • +36% Gunner Damage Resistance (stacked multiplicatively across 2 Curios)
  • Bonus DR from stagger triggers, elite hits, and suppression

You’re so hard to kill, Ogryns flinch when you enter the room. You don’t “hold the front”—you are the front.


🧠 Final Judgement

This build is:

  • A blender with a badge
  • A status factory that electrocutes you for looking wrong
  • A melee freight train that rewards aggression with survivability

You don’t scale over time—you scale with violence. Every swing fuels another. Every stagger feeds your defense. Every kill makes you faster, meaner, and harder to kill.

If justice is blind, this build hits with a seeing-eye maul.

5 months ago