Obey
Arbites Build - Warhammer 40k: Darktide
Obey
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Range:
19.63
[12.62 | 21.85]
Angle:
0.67
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
0.99
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Damage vs Flak Armoured:
0.89
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
15.56
[11 | 17]
Cleave Damage Distribution:
1.63
[1.25 | 1.75]
Cleave Stagger Distribution:
1.63
[1.25 | 1.75]
Stagger vs First Target:
24.45
[18.75 | 26.25]
Cleave Damage Distribution:
11.02
[9.5 | 11.5]
Cleave Stagger Distribution:
11.02
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
1.87
[2.25 | 1.75]
Push Cost:
0.74
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
238.75
[191.25 | 253.75]
Damage vs First Target:
253.95
[191.25 | 273.75]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Opportunist
+25% Rending vs Staggered Enemies.
Hammerblow
+25% Impact for 3.5s on Hit. Stacks 5 times.
Exaction Mk III Exterminator Shotgun
Transcendant
Magazine Size:
6.52
[5 | 7]
Ammo Reserve:
67.8
[45 | 75]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.94
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.24
[0.13 | 0.28]
Damage vs Carapace Armoured (Near):
0.24
[0.13 | 0.28]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.05
[0.66 | 1.18]
Damage vs Unyielding (Far):
0.24
[0.13 | 0.28]
Damage vs Maniacs (Near):
1.05
[0.66 | 1.18]
Damage vs Maniacs (Far):
0.24
[0.13 | 0.28]
Weapon Stagger:
43.65
[27.5 | 48.75]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
39.87
[42.17 | 39.15]
Moving Recoil:
24.62
[34.04 | 21.65]
Recoil:
28.28
[46.05 | 22.67]
Moving Recoil:
21.26
[29.4 | 18.69]
Recoil:
24.34
[40.11 | 19.36]
Sway:
32.14
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.87
[0.66 | 0.94]
Damage:
1046.9
[807.5 | 1122.5]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Dodge Distance:
0.83
[0.75 | 0.85]
Dodge Limit:
3.76
[3 | 4]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Born in Blood
+6% Toughness on Close Range Kill.
Fire Frenzy
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Made that just for the picture