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Boomshoes Psyker
geecee 4 days ago
 Boomshoes Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Boomshoes Psyker
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Crowd Control
Ranged

Class

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Weapons

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Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
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Warp Resistance
[80/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Momentum

Momentum

Hitting at least 3 enemies with an attack, restores 12-15% toughness.

Shred

Shred

2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Warp Nexus

Warp Nexus

Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.

Warp Flurry

Warp Flurry

-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Talents

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Description

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Waffle's Voidblast Build

Voidblast secondary explosions should be tossed out freely and frequently. Aim for 50-80% charge most of the time, it's sufficient and better you get another blast cooking than hold one for ages, 100% if you're really wanting One Guy Dead. 

Spam. 
The.
Voidblast. 

Though careful you aren't voidblasting enemies AWAY from your zealot and Ogryn friends, so you're not starving them of the toughness they need.

Primary Fire spam is good on the Voidblast and should be freely spammed down narrow corridors and sight lines until you get close enough to start working on them with the Voidblast booms.

Smite for those Oh shit moments if your voidblast crowd control isn't working too well (it takes practice!). But primarily chose this cos the other options are worse. Also builds up peril nice and quick for a Venting Shriek 

Venting Shriek  should be used at 85% peril or more, it goes through walls, travels 30m which is HUGE. At 85%+ almost all lesser enemies will be dead after a few ticks of flame. Leaving the field clear for you to focus the pesky elites.

Psykinetic's Aura Seer's Presence  to actively reduce cooldown of your Venting Shriek 

Warp Siphon keystone has you build stacks which reduce your cooldown further, meaning more frequent Venting. 

4 days ago