Arbites
10-25% Rending vs Staggered Enemies.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Ranged hits add 1-4 stacks of bleed to enemies.
10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Puncture on the boltgun is mostly for monstrosities, but is also handy if you rush a shot and miss a head on a specialist. Surgical is because with Castigator's I can take my time and line up shots (dodging occasionally) in ADS for one-shot headshot kills against most enemy types. Doggo is bzapping monsters, and when I notice good positioning I can also blitz whatever's nearby. Otherwise usual dog bodyguarding and occasionally tagged into a specialist I don't have time to kill myself. Boltgun pretty well takes down marked enemies wherever they may lurk, and I'm stacking reload speed because boltgun is so slow. Maul? Think lighter weight, faster version of the arbitrator's maul, with a special that opens up bulwarks, but really change that out for whatever you want.