A variant of an old Adeptus Arbites design, Locke-pattern boltguns are known for their reliability and stopping power.
Collateral
Increases the Weapon's Stagger, Impact and Suppression.
-
Stagger vs Flak Armoured:
[0.74 - 1.3]
-
Stagger vs Flak Armoured:
[0.53 - 0.99]
-
Stagger vs Carapace Armoured:
[0.74 - 1.3]
-
Stagger vs Carapace Armoured:
[0.74 - 1.3]
-
Stagger vs Unyielding:
[0.74 - 1.3]
-
Stagger vs Unyielding:
[0.74 - 1.3]
-
Stagger vs Maniacs:
[0.34 - 0.68]
-
Stagger vs Maniacs:
[0.34 - 0.68]
-
Weapon Stagger:
[11 - 19.5]
Damage
How much damage the weapon inflicts.
-
Damage vs Unarmoured (Near):
[0.75 - 1.05]
-
Damage vs Unarmoured (Far):
[0.84 - 1.17]
-
Damage vs Infested (Near):
[0.75 - 1.05]
-
Damage vs Infested (Far):
[0.84 - 1.17]
-
Damage:
[412.5 - 577.5]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
-
Sprint Speed:
[-0.45 - 0.45]
-
Moving Spread:
[26.66 - 23.98]
-
Dodge Distance:
[0.7 - 0.8]
-
Dodge Limit:
[2 - 3]
-
Dodge Speed:
[1.11 - 1.14]
Reload Speed
Measure of the time it takes to Reload.
Stability
Affects Recoil, Spread and Sway after firing the Weapon.
-
Spread:
[24.41 - 18.6]
-
Sway:
[53.36 - 17.13]
4-10% Ranged Critical Hit Damage
4-10% Ranged Damage (Groaners, Poxwalkers)
4-10% Ranged Damage (Specialists)
5-10% Reload Speed
10-25% Damage (Infested Enemies)
4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
5-20% Sprint Efficiency
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
1-2 Stamina (Weapon is Active)
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
4-10% Ranged Damage (Elites)