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Arbites Frontline CC / Uber tank build
Anti-Special
Anti-Elite
Crowd Control
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 Arbites Frontline CC / Uber tank build
 Arbites Build - Warhammer 40k: Darktide 

 Arbites Frontline CC / Uber tank build
 Arbites Build - Warhammer 40k: Darktide 

By damenz

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[76/80]%
Penetration
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
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-
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

+25% Rending vs Staggered Enemies.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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Penetration
[76/80]%
Reload Speed
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
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Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

Point Blank

Point Blank

+20% Ranged Critical Chance after Melee Kill for 2.5 seconds.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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The goal is to charge into ennemy packs as the main tank for you team. 

You have extremely high thoughness regeneration as long as you are clore to your dog and keep attacking / killing ennemies. You also have insanely high thoughness regeneration and thanks to true grit, you will never get oneshot by anything. Break the line can almost always be used on any big pack since it has really low cooldown and for each ennemy hit, up to 5s (so 15s cooldown best case scenario), you pretty much can do it permenantly.

Use the shield to block and keep forceful stacks at 10 at all times. Your melee attacks rends really often, you do a lot of damage, use grenades for big crowds or really sketchy scenarios where your team is in a hard spot.

 

Don't forget to use the shield special ability, generally after charging in with break the line. The combo of break the line + heavy attacks + push + shock (special abilities) will allow almost perma CC on all type of ennemies beside monstrosities.

 

You can facetank pretty much any boss as long as you alternate between shield (right click) and some attacks to keep all the bonuses running.

 

Don't forget to do some heavy attacks too to get the most power out of this build (1 every 5 seconds)

 

The dog is mostly to pin down elites and provide thoughness regeneration and thoughness reduction when close to it.

 

This build feels like playing a ogryn and zealot at the same time, but better!

 

You can use the primary weapon of your choice, but I really like the  quickdraw to quickly get rid of far-away elites like snipers or gunners. It is also really good on bosses, but not the best dps overall. (Its mostly for long range engagement to allow you to be as versatile as possible)

 

Enjoy

6 months ago