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 Arbites Build - Warhammer 40k: Darktide 

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 Arbites Build - Warhammer 40k: Darktide 

By BaLooZ

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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POTENTIAL DAMAGE

Ranged Damage Boost: +10% damage                                                     =>+10%

Lone Wolf:                        +10% damage                                                     =>+20%

Target Priority:                 +15% damage for first hit                                 =>+35%

Withering Fire:                 +15% damage for 5s                                          =>+50%

No Escape:                       +10% damage for 4s                                         =>+60%

Writ of Execution:           +50% damage for 10s                                       =>+110%

Arbites Revelatum:         +15% damage for 5s                                          =>+125%

Execution Order:             +15% damage for 5s                                          =>+140%

Justifies Measures:         +15% damage for 5s                                          =>+155%

Fire Frenzy:                       +50% close damage for 3.5s                            =>+205%

Monstosity Hunter:        +20% damage on Ogryns and Monstosities  =>+225%

Keeping Protocol:           +30% damage on Monstosities                        =>+255%

 

MISSING

Cower, Miscreants !:      +25% damage on suppressed

Final Warning:                 +15% damage for 5s

 

POTENTIAL CRITICAL

Scattershot:                    +60% crit                                                              =>+60%

Zealous Dedication:      +16% crit                                                                =>+76%

Efficient Killer:                +10% crit and +25% crit damage                      =>+86% 

 

6 months ago