Arbites
Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
10-25% Damage vs Electrocuted enemies.
3-6 Bleed Stacks on Critical Hit.
6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
Probably what can be considered 'the best' Terminus Warrant build, or at least the one that's the most synergistic. The combat Shotgun fits the roll of 'thing you dump into the wave and stuff dies' rather well, and the added 50% is *jussstt* enough to allow you not to have to take manstopper. This allows you to take Flechette, which like all the other combat shotgun builds I have, transforms the gun from 'meh' (even after it's buffs) to 'pretty dang good'. Especially now that you got a lot of spare ammo to fool around with, allowing you to dump a few shots into the wave without caring and watch it all bleed/burn to death.Thus, I decided to throw this build together, as the Arbite Shock Maul makes EVERYthing work, and having a lone wolf Voltaic Shock Mine really brings the build together. Granted, you could always use a dog and let it do all the work, but this lets you run around 'doing your little mini game' with little issue, along with shoot shots into the clustered wave and watch your ranged stacks melt away as the enemies do to your DoT. I mainly use the special ammo as a 'starter' to set things on fire, then just dump normal shots into the wave until whatever I'm shooting at falls over. Works rather well considering, and then lets one swap to the real stare of the show.That being the Arbite Shock Maul. The things broken, nobody needs to be told this. Just push attack into light heavy strings to kill everything, or heavy attack form neutral into light attacks to kill anything with armor with overheads. Thing does everything for you, and all the pushing for cleave lets you run Walk it Off without issue. You don't even need to take Rapid Movement, as you have so much stamina you'll always run out of Melee stacks before you run out of it, allowing you to swap back to the shotgun and dump it into the wave as your stamina recovers, continuing to generate Toughness the whole while with close range kills.I then run Nuncio to make it so stray hits from bullets mean nothing to you, and to debuff monstrosities so you can lay into it with the shotgun and DoT them down. Main thing I tend to do is start with a mine, deal with most of the wave/the hard stuff, drop a Nuncio, kill everything else, then rinse repeat until the area is dead, swapping back and forth between weapons as I need to/as stacks fall off. It actually feels pretty good, one of the only Warrant builds I can say that will full confidence, but you are a massive ammo hog. Still though, works quite well, and Judicious Efficiency rounds it all out letting you 'replenish' your mag with fast reload speed into Withering Fire. Everything is here, nothing is missing, and it all works rather well, for the gameplay style at least.