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High damage, high tankiness, high utility build for havoc.
Horde-Clear
Anti-Special
Anti-Elite
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 High damage, high tankiness, high utility build for havoc.
 Arbites Build - Warhammer 40k: Darktide 

 High damage, high tankiness, high utility build for havoc.
 Arbites Build - Warhammer 40k: Darktide 

By Sepe

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Accatran Mk IX Combat Shotgun
Transcendant
Accatran Mk IX Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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There are a lot of small tweaks you can do with weapon blessings and talents, because there are a lot of good ones to choose from to fit your playstyle. Anyway, blast your shotgun empty in elite packs and hordes -> enjoy endless toughness. The ranged staggering hits will pile up stacks of forceful. If you are feeling adventurous, also pop Castigator before doing so will result in any -and everything in the close vicinity to disappear.

 

Arbites maul is the usual. Light heavy, or heavy light combos depending on the opponent. For big armored enemy packs, it's usually good to do heavy -> weapon special to get dots rolling on them. Then a few regular hits and repeat. Hordes you can sometimes break the monotony by doing sweeping attack -> weapon special, but it's really not necessary.

 

Bosses are usually dealt with emptying whatever you have left in your shotgun and then popping castigator and going as ham as possible with the maul. It's good to also do heavy -> weapon special for bosses every now and then to get the dot going. It does not stay long, so reapply every 5-10 seconds.

6 months ago