Boss Melter
Arbites Build - Warhammer 40k: Darktide
Boss Melter
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Agni Mk Ia Shock Maul
Transcendant
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.48
[0.27 | 0.54]
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.88
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Critical and Weakspot Power:
1.13
[0.75 | 1.25]
Critical and Weakspot Power:
1.13
[0.75 | 1.25]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Stagger vs First Target:
8.78
[6.5 | 9.5]
Cleave Damage Distribution:
7.15
[5.25 | 7.75]
Cleave Stagger Distribution:
7.15
[5.25 | 7.75]
Stagger vs First Target:
19.45
[13.75 | 21.25]
Cleave Damage Distribution:
4.89
[3.75 | 5.25]
Cleave Stagger Distribution:
4.89
[3.75 | 5.25]
Increases a weapon's Stagger, Impact and Cleave.
Damage vs First Target:
144.65
[123.75 | 151.25]
Damage vs First Target:
304.9
[217.5 | 332.5]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Dodge Distance:
1.03
[0.95 | 1.05]
Dodge Limit:
4.52
[3 | 5]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
High Voltage
+25% Damage vs Electrocuted enemies.
Locke Mk IIb Spearhead Boltgun
Transcendant
Stagger vs Flak Armoured:
1.16
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.88
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.16
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.16
[0.74 | 1.3]
Stagger vs Unyielding:
1.16
[0.74 | 1.3]
Stagger vs Unyielding:
1.16
[0.74 | 1.3]
Stagger vs Maniacs:
0.6
[0.34 | 0.68]
Stagger vs Maniacs:
0.6
[0.34 | 0.68]
Weapon Stagger:
17.46
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.25
[1 | 1.33]
Measure of the time it takes to Reload.
Spread:
20
[24.41 | 18.6]
Sway:
25.83
[53.36 | 17.13]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.98
[0.75 | 1.05]
Damage vs Unarmoured (Far):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.98
[0.75 | 1.05]
Damage vs Infested (Far):
1.09
[0.84 | 1.17]
Damage:
537.9
[412.5 | 577.5]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Moving Spread:
24.62
[26.66 | 23.98]
Dodge Distance:
0.78
[0.7 | 0.8]
Dodge Limit:
2.76
[2 | 3]
Dodge Speed:
1.13
[1.11 | 1.14]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Cavalcade
+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Curios
Gilded Mandible
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
NOT MY IDEA!!! BUILD BELONGS TO MISTER E.
Strictly just putting this in a build editor to make it easier for myself to follow.
Video