Thatmyahhbrostop
Arbites Build - Warhammer 40k: Darktide
Thatmyahhbrostop
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Range:
19.63
[12.62 | 21.85]
Angle:
0.67
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
0.99
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Damage vs Flak Armoured:
0.89
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
15.56
[11 | 17]
Cleave Damage Distribution:
1.63
[1.25 | 1.75]
Cleave Stagger Distribution:
1.63
[1.25 | 1.75]
Stagger vs First Target:
24.45
[18.75 | 26.25]
Cleave Damage Distribution:
11.02
[9.5 | 11.5]
Cleave Stagger Distribution:
11.02
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
1.87
[2.25 | 1.75]
Push Cost:
0.74
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
238.75
[191.25 | 253.75]
Damage vs First Target:
253.95
[191.25 | 273.75]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Hammerblow
+25% Impact for 3.5s on Hit. Stacks 5 times.
Confident Strike
+8% toughness on Chained Hit.
Exaction Mk III Exterminator Shotgun
Transcendant
Magazine Size:
6.52
[5 | 7]
Ammo Reserve:
67.8
[45 | 75]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.94
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.24
[0.13 | 0.28]
Damage vs Carapace Armoured (Near):
0.24
[0.13 | 0.28]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.05
[0.66 | 1.18]
Damage vs Unyielding (Far):
0.24
[0.13 | 0.28]
Damage vs Maniacs (Near):
1.05
[0.66 | 1.18]
Damage vs Maniacs (Far):
0.24
[0.13 | 0.28]
Weapon Stagger:
43.65
[27.5 | 48.75]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
39.87
[42.17 | 39.15]
Moving Recoil:
24.62
[34.04 | 21.65]
Recoil:
28.28
[46.05 | 22.67]
Moving Recoil:
21.26
[29.4 | 18.69]
Recoil:
24.34
[40.11 | 19.36]
Sway:
32.14
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.87
[0.66 | 0.94]
Damage:
1046.9
[807.5 | 1122.5]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Dodge Distance:
0.83
[0.75 | 0.85]
Dodge Limit:
3.76
[3 | 4]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Punishing Salvo
+50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.
Born in Blood
+6% Toughness on Close Range Kill.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
+7.5-30% Toughness Regeneration Speed
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
I gamin, maybe not best gamer. But I gamin