Terminus Double Barrel
Arbites Build - Warhammer 40k: Darktide
Terminus Double Barrel
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Munitorum Mk III Shock Maul
Transcendant
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.49
[0.27 | 0.54]
Weapon's effectiveness against Armoured enemies.
Critical and Weakspot Power:
1.15
[0.75 | 1.25]
Critical and Weakspot Power:
1.15
[0.75 | 1.25]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Stagger vs First Target:
17.45
[12.25 | 18.75]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Stagger vs First Target:
8.9
[6.5 | 9.5]
Cleave Damage Distribution:
7.25
[5.25 | 7.75]
Cleave Stagger Distribution:
7.25
[5.25 | 7.75]
Increases a weapon's Stagger, Impact and Cleave.
Damage vs First Target:
217.5
[157.5 | 232.5]
Damage vs First Target:
145.75
[123.75 | 151.25]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
1.01
[0.95 | 1.05]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Thrust
Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Damage vs Flak Armoured (Near):
1.05
[0.66 | 1.18]
Damage vs Flak Armoured (Far):
0.48
[0.27 | 0.54]
Damage vs Carapace Armoured (Near):
0.3
[0.16 | 0.35]
Damage vs Unyielding (Near):
1.26
[0.82 | 1.4]
Damage vs Unyielding (Far):
0.77
[0.46 | 0.87]
Damage vs Maniacs (Near):
1.55
[0.99 | 1.73]
Damage vs Maniacs (Far):
0.48
[0.27 | 0.54]
Weapon Stagger:
64.76
[26 | 77]
Measure of the Impact and Stagger inflicted on enemies.
Attack Speed:
1.22
[1 | 1.29]
Measure of the time it takes to Reload.
Effective Range:
8.04
[5 | 9]
Effective Range:
19.84
[13 | 22]
Damage vs Unarmoured (Far):
0.87
[0.66 | 0.94]
Damage vs Flak Armoured (Far):
0.44
[0.32 | 0.48]
Damage vs Unyielding (Far):
0.71
[0.53 | 0.77]
Damage vs Maniacs (Far):
0.44
[0.32 | 0.48]
Damage vs Infested (Far):
0.55
[0.4 | 0.6]
Effective Range of the weapon before Damage fall-off kicks in.
Damage vs Unarmoured (Near):
1.35
[1.05 | 1.45]
Damage vs Infested (Near):
1.09
[0.84 | 1.17]
Damage:
780.75
[581.25 | 843.75]
How much damage the weapon inflicts.
Sprint Speed:
0.56
[-0.2 | 0.8]
Dodge Distance:
0.83
[0.75 | 0.85]
Dodge Limit:
3.76
[3 | 4]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Full Bore
+20% Strength for 5s when every pellet in a shot hits the same enemy.
Man-Stopper
Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+6-15% Corruption Resistance
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+6-15% Corruption Resistance
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+6-15% Corruption Resistance
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
clears entire hallways in 1 shot.