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 Munitorum Mk III Shock Maul 
 Warhammer 40k: Darktide 

 Munitorum Mk III Shock Maul 
 Warhammer 40k: Darktide 

A favoured import for Enforcer squads across the Moebian Domain, the Indignatus-patterns flamed head and noisy power field make for a brutal deterrent.

Classes

Zealot
Level 16
Psyker
Level 17
Veteran
Level 17

Specialization

Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.

Shock

Weapon that electrocutes and and can stun enemies.

Stats

Crowd Control

Increases a weapon's Stagger, Impact and Cleave.

  • Stagger vs First Target: [12.25 - 18.75]
  • Cleave Damage Distribution: [9.5 - 11.5]
  • Cleave Stagger Distribution: [9.5 - 11.5]
  • Stagger vs First Target: [6.5 - 9.5]
  • Cleave Damage Distribution: [3.75 - 5.25]
  • Cleave Stagger Distribution: [3.75 - 5.25]

Damage

How much damage the weapon inflicts.

  • Damage vs First Target: [147.5 - 222.5]
  • Damage vs First Target: [112.5 - 137.5]

Finesse

Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.

  • Critical and Weakspot Power: [0.75 - 1.25]
  • Critical and Weakspot Power: [0.75 - 1.25]
  • Attack Speed: [1 - 1.14]
  • Attack Speed: [1 - 1.14]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.45 - 0.45]
  • Dodge Distance: [0.89 - 0.96]
  • Dodge Limit: [3 - 4]
  • Dodge Speed: [1.05 - 1.15]

Penetration

Weapon's effectiveness against Armoured enemies.

  • Damage vs Flak Armoured: [0.66 - 1.18]
  • Damage vs Carapace Armoured: [0.53 - 0.99]
  • Damage vs Flak Armoured: [0.66 - 1.18]
  • Damage vs Carapace Armoured: [0.27 - 0.54]

Actions

Primary Action
Vanguard

Vanguard

Wide attack damaging many enemies at once.

Secondary Action
Strikedown

Strikedown

A powerful attack targeting one enemy.

Special Action
Special Melee Attack

Special Melee Attack

Stun enemies with a longer, thrust attack with high stagger. The effect increases with prolonged enemy contact.

Damage Tables

Available Blessings

Falter

Falter

Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.

Hammerblow

Hammerblow

+19-25% Impact for 1.5s on Hit. Stacks 5 times.

High Voltage

High Voltage

+10-25% Damage vs Electrocuted enemies.

Lightning Reflexes

Lightning Reflexes

Timed Blocks Stun the attacker, and grant you 10-25% Melee Strength for 3. Cooldown 3.

Opportunist

Opportunist

+10-25% Rending vs Staggered Enemies.

Overwhelming Force

Overwhelming Force

Staggering an Enemy has a 10-25% Chance to Stun the enemy. Cooldown 3.5-5.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thrust

Thrust

Up to +5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Thunderstrike

Thunderstrike

Target receives 1-4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.

Trauma

Trauma

+14-20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.

Available Perks

+4-10% Melee Weak Spot Damage
+4-10% Melee Damage (Elites)
+4-10% Increased Melee Damage (Specialists)
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+5-20% Block Efficiency
+5-20% Sprint Efficiency
+1-2 Stamina
+10-25% Damage (Infested Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+4-10% Melee Critical Hit Damage
+10-25% Damage (Unarmoured Enemies)
+4-10% Melee Damage (Groaners, Poxwalkers)
+10-25% Damage (Unyielding Enemies)
+2-5% Melee Critical Hit Chance

Frequently Asked Questions

At which level does the Munitorum Mk III Shock Maul unlock for the Zealot in Darktide?

The Munitorum Mk III Shock Maul unlocks for the Zealot at level 16.

At which level does the Munitorum Mk III Shock Maul unlock for the Psyker in Darktide?

The Munitorum Mk III Shock Maul unlocks for the Psyker at level 17.

At which level does the Munitorum Mk III Shock Maul unlock for the Veteran in Darktide?

The Munitorum Mk III Shock Maul unlocks for the Veteran at level 17.