A favoured import for Enforcer squads across the Moebian Domain, the Indignatus-patterns flamed head and noisy power field make for a brutal deterrent.
Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.
Weapon that electrocutes and and can stun enemies.
Increases a weapon's Stagger, Impact and Cleave.
How much damage the weapon inflicts.
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Weapon's effectiveness against Armoured enemies.
Wide attack damaging many enemies at once.
A powerful attack targeting one enemy.
Stun enemies with a longer, thrust attack with high stagger. The effect increases with prolonged enemy contact.
Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.
+19-25% Impact for 1.5s on Hit. Stacks 5 times.
+10-25% Damage vs Electrocuted enemies.
Timed Blocks Stun the attacker, and grant you 10-25% Melee Strength for 3. Cooldown 3.
+10-25% Rending vs Staggered Enemies.
Staggering an Enemy has a 10-25% Chance to Stun the enemy. Cooldown 3.5-5.
Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Up to +5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Target receives 1-4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.
+14-20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
The Munitorum Mk III Shock Maul unlocks for the Zealot at level 16.
The Munitorum Mk III Shock Maul unlocks for the Psyker at level 17.
The Munitorum Mk III Shock Maul unlocks for the Veteran at level 17.