Table of Contents
Class
Weapons
Curios
Talent Tree
Description
The description is not updated yet.
Always felt tired of trying to find a good anti-horde ranged weapon? How about being able to kill 20+ horde enemies with a single shot while enhancing your team.
This build let's you wreak havoc on your enemies and lay siege on the heretics with a nice combat plan that each step improves the next tactic.
In the pre combat plan, you want to have the special shell and special attack of the shovel always at ready.
Against horde: Here comes the main component of the build, the Zarona Shotgun, with it's special attack you'll erase entire hordes as if they weren't there. The wide shot from the slug hits in a huge horizontal range and critical attacks will have extra cleave because of the blessing and each enemy hit will increase crit chance by +12% with 5 max stacks. Aim down the sights, reload the special shell to have faster load speed and make it rain. Teammates near the fray will restore 15% toughness for each killed enemy and will gain +20% damage for 3 seconds, bonuses that will not fade as you'll keep pumping that lead on those heretics.
Against Carapace: Keep your grenades for when there are 3 or more maulers and the like, tag the enemy so they'll have 32% less health with the Focus Target! talent, switch to melee weapon, and with the alternate attack and charge it to one hit those pesky carapace enemies.
Focus Target! is an amazing keystone that gives multiple bonuses when fully upgraded, so each marked enemy killed with 8 stacks will give the killer and all on coherency +40% toughness +40% stamina and +12% damage for 10 seconds, not too shabby!
Mixed horde: Keep spamming special shots with the Zarona, tag and kill specials, with normal shots, disengage, reload turn around and keep spamming. the special shot deals less damage than the normal shot, so against specials and elites you want to use the normal shot.
I got hit, what do I do? If you're not in immediate danger you'll just tag an elite and pop it up for +40% toughness, but if your toughness have been depleted or you're surrounded just activate infiltrate to recover all your toughness, ready your weapons, relocate and then break your concealment and enjoy the reduced threat as this really ease the fight up while active.
Bosses & Monstrosities: Always mark them with 8 stacks for 32% extra damage off the bat, monstrosities are a good opportunity to dump your krak grenades making short notice of the encounter, here the Zarona isn't that great, wield your trusty shovel with the sticky point towards the enemy head, charge a heavy attack for 3 charges of Thrust, and let it rip, a juicy +92% damage hit, without counting the finesse or rending.
So this build can deal with a huge variety with situations, but unfortunatelly can't deal as well against those pesky +40 meters away gunners, making you waste some good ammo to deal with this situation, so if one of your teammates could take care of this specific role you won't have any other problem.
This is the basic game plan of this build, I'm having a blast with it and even got some excellent clutches and made some content a breeze by exploiting everything that this combination allows. Happy heretic hunting.