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trench psyker
Anti-Special
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 trench psyker
 Psyker Build - Warhammer 40k: Darktide 

 trench psyker
 Psyker Build - Warhammer 40k: Darktide 

By Dregmz

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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Warp Resistance
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

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Accatran Mk IX Combat Shotgun
Transcendant
Accatran Mk IX Combat Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Talent Tree

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Description

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How to use: Right before you get into battle pop the Scrier's Gaze and quell. By the time you get into combat you should have some good

stacks going. Mele is very good against hordes and most of the armored enemies like mauler and plasma gunner, it can deal with crushers

good too if you do the L-H combo attack with the Deimos sword (this attack will deal with most things and stagger them from time to

time) anything that has flak armor you can mow down with the shotgun and it'll take a few shots but within a mid to short range it should

deal with most elites/specials in about 3-4 shots if you're close to center mass. You can also take out snipers from insane ranges with the

shotgun with 1-3 shots (depending on the difficulty). during this time you also want to be on the lookout for blue highlighted enemies

because they give you a speed boost, toughness on kill, and precision bonus to weak spot hits. once you are reaching a point where the

 Scrier's gaze is creating too much peril and if you just so happen to be surrounded just switch you your smite and let forth the power of

 electricity upon your foe with up to 10 seconds of max peril where you don't explode and you can just use infinite smite that will fry

 poxwalkers/scab/dreg (the lower health pool enemies) and stop everything up to crushers in their tracks allowing you to support your

 team and yourself, because by the time that had of the enemies are dead your Scrier's gaze is back and so the cycle continues.

---------------------------------------------\/end of how to use random banter below\/--------------------------------------------------------

 

this new update is rad and gives a lot more survivability for Psyker and as a Psyker main this makes me and my beloved smile,

 

 thank you large marine creature. <3

 

I would also like to apologize for the word slop above its my first build and I thought I'd at least explain it the way I play it I'm sure there's way better nodes or whatever that can be done but I play everyday almost with this build on auric and I have fun so why not share yk and if you made it this far thank you for stoppin by and I hope this build brings you many W's in your gameplay <3

 

 

 

 

L=light
H=heavy

^just in case, and hopefully the bolded words helped the skim readers out there

 

Dr.Cuddy my beloved 

<3<3<3

 

3 months ago